Attack Force Alpha Trainyard (second map released)

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Keychain
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Post by Keychain »

KON_Air wrote:If they are moving on without clearing the station that is a problem between you and the other players, not mine.
They RESPAWN.

They COME BACK.

What part of that are you not getting!?
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Post by KON_Air »

And I'm asking who;
-Combine from inside to attack outside stop spawning when the powerstation is blown up.
-Combine from outside to attack inside stop spawning when you kill 25 of them.
-Zombie stop spawning when you reach the console.
-First check point stops spawning when you advance enough to nade sniper booth
-Second check point like wise.

All of those work played myself zirillion times, and just as much on internets. Whatever you are crying about... it is either fixed, never existed or you are confusing maps altogether.
Last edited by KON_Air on Fri May 08, 2009 7:15 pm, edited 1 time in total.
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Post by destiny »

just so you know you dont need to nade the snipers the rpg of the van is also usefull.
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Post by fug4life »

Link to maps is down! :medic:
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Post by fug4life »

Well I managed to play both maps on W0rf0xs server. Though I'd still like the original link to maps to be up and working.

I really enjoyed the gameplay styles, someone did get the crane stuck, though that can happen in any crane map. I suppose the only thing would be for cityfight to have a bit more interms of 3-d skybox or atleast a less level horizon line on the buildings. Oh and I'm not sure but joining even on W0rf0x's server the m60 textures/skin was still missing.

But well done!
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Post by Saccn »

Fix the goddamn link already.
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Post by Vaun »

Some waypoints or a general idea of where to go on the second map would be nice, after playing today the only problem someone had in the first map was figuring out that he had to go in the tunnel, but that wasnt a big deal, but the city part could use some waypoints due to the number of buildings, snd new players get confused.

tl;dr second map needs better objective info dispensation (or waypoints)

And ya, the M60 is still purple/black squares
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Post by KON_Air »

I'll be updating both maps and probably rebuild most, if not all of the cityfight. The halfbaked ideas worked halfway there, it will be better to break most of the events in to different areas. But don't expect it to be done anytime soon. Here be screenshots of buildings I've been doing and a screenshot of a third map that needs loads of work;

Image
Image
Image
Image
Image

Image

So yeah thank you mspaint for blurriness. I'm still working but a really slow pace. You can thank my laziness about school for the crawling speed of updates.
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Post by fug4life »

Very nice pics.

As for the boat, there are some better textures in oc, for instance borealis red. And there are some good metal textures (I'm a fan of the 'anti-slip' style ones).
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Post by Saccn »

When will you fix the link?
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Post by KON_Air »

Releases are a mess if you absolutely have to play it get the latest versions from [YAS]Co-op maps server. It's a 64th door or somewhere near that.
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