Attack Force Alpha Trainyard (second map released)

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KON_Air
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Post by KON_Air »

get it.
Last edited by KON_Air on Tue May 05, 2009 6:13 am, edited 1 time in total.
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Makrontt le nécron
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Post by Makrontt le nécron »

Problem: m60 world model materials use view model textures and you didn't included them.
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KON_Air
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Post by KON_Air »

fug4life
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Post by fug4life »

Good job still looking forward to the first, and now the second. Keep it up!!
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RocketRunner
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Post by RocketRunner »

Do I need the model you posted, KON?
I usually run from rockets.
Pretty straightforward.
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Shana
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Post by Shana »

2nd map was a lot of fun i got to say, enjoyed it more than the first map, though it wasnt really clear what to do at the part where you invade that building with all the combine coming out (the one with rocket turret and friendly shoppers) i might have missed a message, but we ended up with the screen flashing white and then having to walk back to the elevator, not sure if that was a 2nd ending if you fail to do some objective or the real one.
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Post by KON_Air »

As you might have noticed that part is not %100 complete, but you should have heard the final speech of Breen as Freeman blows up the teleportation device in HL2. Since you are too close to the Citadel you get unhealthy doses radiation and stuff. And it ends there. And since elevator is locked you have to find another way. But either way it ends with radiation reaching fatal dose. I'll collect some moar feedback and update both Trainyard and City Fight.
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destiny
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Post by destiny »

so the second map is out in beta version?
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KON_Air
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Post by KON_Air »

Well, somewhere between "Beta" and "Microsoft Release" :P
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Keychain
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Post by Keychain »

No offense, but every time a server changes to this map, I leave!
KON_Air
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Post by KON_Air »

Because of CS:S content, bugs or involves getting killed a lot of times?
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Post by KON_Air »

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Keychain
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Post by Keychain »

The combine have the ultimate aimbot, and often times they spawn camp while I am left defenseless with nothing but a fiveseven. Makes me rage, alot.

The aimbot may just be caused by the CSS weapons, so my suggestion would be to give them HL2 smg's and AR2's.
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Post by Blues »

You gotta kill some of them, then use the invisible turret and after that jump over the train and destroy the generator, keychain :D

Then you may be able to invade the base.
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KON_Air
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Post by KON_Air »

Turrets should be fixed and the one outside is removed. And soloing the trainyard... is nigh impossible without getting killed... a lot. There is an MP5 crate with nades right around the fence and g3 in the shed with comm console.
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