oc_r-day (Full Release)

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[FTA]c0m4ndo45
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oc_r-day (Full Release)

Post by [FTA]c0m4ndo45 »

For years we have been supressed.

We have been exploited, tortured and killed without mercy.

But we've bravely fought back. We never gave up hope. However, just as we seemed to be turning the tides of the war, the combine have finished creating an ultimate superweapon. An particle cannon securely held on one of the most heavily defended combine bases, which is only acessible through air or an old abandoned cave, starting near an beach. Together with such deed, they have also launched an surveillance satellite equipped with an huge mirror.

Our spies suspect that the purpose of this mirror is to reflect the particle cannon down into us, to cause mass destruction. However, the mirror latch has not yet deployed and the particle cannon is still very unstable. This is where you come in.

This is where one of the most ambitious rebel attack begins. Your mission is to fire the particle cannon before the mirror latch deploys, to destroy the surveillance satellite and hopefully their whole base. Beware though, as they will do everything to stop you.

Lock'n'load rebels. This is our day of vengeance. This is the operation R-day.

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Roll over them!

**DOWNLOAD MIRRORS**
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Please report any broken links/corrupt download problems.

Also, please use this thread to report bugs, lock-ups, crashes and well, problems you might come across while playing the map, along with possible solutions to them if you can. If necessary, fixes will be made and an updated version will be released later.

Note that this map has been balanced for 4 or more players and may be very hard with less then that. The difficulty of the map increases as you progress through it.

Thank you for your support and patience, i hope you enjoy this map!
<Proud to be a gamer>

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Vasili
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Post by Vasili »

Wooo!

It's finally done!

Wow, this map is really nicely done.

First thing is the spawn room, that is just brilliant! I get to have a choice of weapons not just one smg and one pistol!

Then there's the start bit, Red Alert Music ftw!

The combine don't promote too much of a challange but hey that is made up for by the army of zombies in the cave. The wood planks to the cave are a bit too strong for one person to break, but some Slams fixed that.

The desert was a bit odd how that even while on a rock, antlions still spawned.

Apart from that it was really nice and well made.

9/10
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JerC
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Post by JerC »

F0x,put it into ur server now.
Please don't take my posts before 2013 too seriously. It will be better for both you and I :c
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Post by fug4life »

Yes, I'm hyped up to play this map! Its good to have a few tough onslaught style maps.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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destiny
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Post by destiny »

after such a long while the beta can be replaced by the main map.
we will play and finish this map to show our thanks for finishing it.
(was that too dramatic?)
anime watcher and manga reader and doesnt care what others think of it.
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[FTA]c0m4ndo45
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Post by [FTA]c0m4ndo45 »

its cool :P


I hope i did not disappoint anyone! I tried my best to make it fun.
<Proud to be a gamer>

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Blues
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Post by Blues »

We failed the first time I tried it.
I think we were about 5 or 6 people, including W0rf0x, me and some others I had never seen before.
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Excuse me for being rude. I'm usually drunk while posting.
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RocketRunner
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Post by RocketRunner »

Cool.
Will try it out when I can.
I just got my comp fixed.
I usually run from rockets.
Pretty straightforward.
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destiny
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Post by destiny »

i played it and finished it.
it was a nice map.
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Post by fug4life »

Played it, enjoyed it got my arse kicked at the end, was just two of us playing.

I was too busy trying to stay alive to look around much, map is a huge improvement on the alpha.

Two quick things the cloak in the button dispenser dosn't respawn like it used to?

And the green light on the right as you go in the room that has two control panels and two green lights, isn't working like the other, I mean its green but theres no green light showing on around the model.

Nice action packed map, lol the strider part is quite intense,
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
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[FTA]c0m4ndo45
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Post by [FTA]c0m4ndo45 »

I should'a removed that button dispenser and made it something static..

Thanks for the comments! Really appreciated.
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Post by destiny »

the cannon part was fun i kep shooting combine and striders and kild an ally screaming through his make kill me.
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Vasili
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Post by Vasili »

I tried it earlier when my wireless was being a bitch on singleplayer and the music didn't start
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JerC
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Post by JerC »

Heres a list of a few bugs:
-Some weapons(Gauss,shotgun,crossbow....)dont respawn.
-Some consoles cant be activated
-Hunters will not shoot the cannon
Also,when at base entrance,there is way too much ennemies...Can you decrease or restrict striders to use only their primary fire?
Please don't take my posts before 2013 too seriously. It will be better for both you and I :c
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Post by Ny »

-=jerC=- wrote:Heres a list of a few bugs:
-Some weapons(Gauss,shotgun,crossbow....)dont respawn.
-Some consoles cant be activated
-Hunters will not shoot the cannon
Also,when at base entrance,there is way too much ennemies...Can you decrease or restrict striders to use only their primary fire?
The first two do occasionally happen. However I did play the map one time and the striders did not spawn at all. Strange to be honest but it caused less lag for me anyways
:nyoron:
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