oc_junkfall
oc_junkfall
DOWNLOAD: http://www.filefront.com/16495353/oc_junkfall_1c.zip
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Update 1c:
Added 2 junk types.
Added a new round start system.
Changed from player_start to player_deathmatch.
Update 1b:
Removed a spawnpoint that wasn't in the spawn area.
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This should have been released a month ago but I forgot.
oc_junkfall is a map, where you have to run up the hill and avoid the junk falling down at the same time to press the button on the top.
There's a sealed room with 8 buttons above the spawn. In this room you can change options like:
>Difficulty
>Enable\Disable Walls\Pickups spawning (Walls are randomly placed every round.)
>Automatic Progressing (Difficulty gets raised up when the button has been pressed a few times. This option gets disabled when a difficulty has been manually picked.)
There is one pickup in this map which gives you a shield that kills props which touch you (lasts for 10 seconds).
Pictures:
(on Easy)
---------------------------
Update 1c:
Added 2 junk types.
Added a new round start system.
Changed from player_start to player_deathmatch.
Update 1b:
Removed a spawnpoint that wasn't in the spawn area.
---------------------------
This should have been released a month ago but I forgot.
oc_junkfall is a map, where you have to run up the hill and avoid the junk falling down at the same time to press the button on the top.
There's a sealed room with 8 buttons above the spawn. In this room you can change options like:
>Difficulty
>Enable\Disable Walls\Pickups spawning (Walls are randomly placed every round.)
>Automatic Progressing (Difficulty gets raised up when the button has been pressed a few times. This option gets disabled when a difficulty has been manually picked.)
There is one pickup in this map which gives you a shield that kills props which touch you (lasts for 10 seconds).
Pictures:
(on Easy)
Last edited by Saccn on Thu May 20, 2010 11:57 am, edited 3 times in total.
LOL ?
Nice, seen elements of this in Gand's maps. But I've never seen a map dedicated to dodging junk.
So well done!
Nice, seen elements of this in Gand's maps. But I've never seen a map dedicated to dodging junk.
So well done!
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
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'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Just a thought, if you get complaints from players about the noclip room, there are still some options.
You can have a teleport that has to be stepped into 64x64 so only one player can teleport. have it disable on touch or on teleport. Then you can either have a teleport in the noclip room so the player has the option to leave (and re enable the tele) or you can just have a trigger hurt kill the player after 30 seconds of being in there.And have the tele in the main map become availble on a timer every 60 seconds or something.
Or you could enable a teleport to the room everytime a player makes it to the button. and have the trigger hurt kill them after they choose a new setting. Or just teleport them back to the main arena without killing them.
Just some options as sometimes, 'admin' rooms are frowned upon.
You can have a teleport that has to be stepped into 64x64 so only one player can teleport. have it disable on touch or on teleport. Then you can either have a teleport in the noclip room so the player has the option to leave (and re enable the tele) or you can just have a trigger hurt kill the player after 30 seconds of being in there.And have the tele in the main map become availble on a timer every 60 seconds or something.
Or you could enable a teleport to the room everytime a player makes it to the button. and have the trigger hurt kill them after they choose a new setting. Or just teleport them back to the main arena without killing them.
Just some options as sometimes, 'admin' rooms are frowned upon.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
interseting level, just played it was fun to do, the car crassing sounds kept it great.
(while the idea alrdy been used in hl-dm) but gets the same after some time.
http://www.xfire.com/video/2b5f48/
shifty asked for a vid
(while the idea alrdy been used in hl-dm) but gets the same after some time.
http://www.xfire.com/video/2b5f48/
shifty asked for a vid
So many idea's, So less time
DA: http://cementiet.deviantart.com/
DA: http://cementiet.deviantart.com/
Needs some turrets shooting gibs (env_shooter).
And like Neico said, wanna see all sorts of crazy props from tankers to containers to bicycles to fridges! w/e just more stuff that bounces down the hill!
And like Neico said, wanna see all sorts of crazy props from tankers to containers to bicycles to fridges! w/e just more stuff that bounces down the hill!
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
we almoust only played on insane, beacuase easy/normal was boring and hard was ok. but insane was fun, (but after 120 times dieng) not so fun anymore cus it did get the same ^^
So many idea's, So less time
DA: http://cementiet.deviantart.com/
DA: http://cementiet.deviantart.com/