oc_junkfall

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Saccn
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oc_junkfall

Post by Saccn »

DOWNLOAD: http://www.filefront.com/16495353/oc_junkfall_1c.zip

---------------------------

Update 1c:

Added 2 junk types.
Added a new round start system.
Changed from player_start to player_deathmatch.


Update 1b:

Removed a spawnpoint that wasn't in the spawn area.

---------------------------

This should have been released a month ago but I forgot.

oc_junkfall is a map, where you have to run up the hill and avoid the junk falling down at the same time to press the button on the top.

There's a sealed room with 8 buttons above the spawn. In this room you can change options like:

>Difficulty
>Enable\Disable Walls\Pickups spawning (Walls are randomly placed every round.)
>Automatic Progressing (Difficulty gets raised up when the button has been pressed a few times. This option gets disabled when a difficulty has been manually picked.)

There is one pickup in this map which gives you a shield that kills props which touch you (lasts for 10 seconds).

Pictures:
Image

Image

(on Easy)
Image

Image
Last edited by Saccn on Thu May 20, 2010 11:57 am, edited 3 times in total.
fug4life
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Post by fug4life »

LOL ?

:tinfoilhat:

Nice, seen elements of this in Gand's maps. But I've never seen a map dedicated to dodging junk.

So well done!
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Datastream
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Post by Datastream »

Reminds me of Deathrun!
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Post by fug4life »

Just a thought, if you get complaints from players about the noclip room, there are still some options.

You can have a teleport that has to be stepped into 64x64 so only one player can teleport. have it disable on touch or on teleport. Then you can either have a teleport in the noclip room so the player has the option to leave (and re enable the tele) or you can just have a trigger hurt kill the player after 30 seconds of being in there.And have the tele in the main map become availble on a timer every 60 seconds or something.

Or you could enable a teleport to the room everytime a player makes it to the button. and have the trigger hurt kill them after they choose a new setting. Or just teleport them back to the main arena without killing them.

Just some options as sometimes, 'admin' rooms are frowned upon.
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Saccn
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Post by Saccn »

Well, you can't really make any menus for admins. And it's an option room.
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Neico
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Post by Neico »

need to put that on my server, i love it when people get smashed by junk

Edit: meh only cars? come on there can be done more, also: I need another difficulty: are you serious? xD

and i miss more levels, it kinda get's boring pretty fast
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cementiet
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Post by cementiet »

interseting level, just played it was fun to do, the car crassing sounds kept it great.

(while the idea alrdy been used in hl-dm) but gets the same after some time.

http://www.xfire.com/video/2b5f48/

shifty asked for a vid
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Post by fug4life »

Needs some turrets shooting gibs (env_shooter).

And like Neico said, wanna see all sorts of crazy props from tankers to containers to bicycles to fridges! w/e just more stuff that bounces down the hill!
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Saccn
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Post by Saccn »

Maybe I will make a v2 when I get bored.

From your video it looks like there's a spawn point on the slope.


Why yes, there is. How did I forget to remove it?
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Post by Saccn »

Small update released.
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Post by destiny »

cementiet i take it at some point it went to are you insane dificulty in that vid.
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cementiet
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Post by cementiet »

we almoust only played on insane, beacuase easy/normal was boring and hard was ok. but insane was fun, (but after 120 times dieng) not so fun anymore cus it did get the same ^^
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Geosmith
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Post by Geosmith »

Haha, this looks like a fun map to goof around on with friends! I'll definitely let everyone I know to download this.
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Neico
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Post by Neico »

when you make a new version change the maps name, i won't put up the new version on the server else because of conflicts
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Enpatsu
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Post by Enpatsu »

i love ur map it's realy funny good job :p
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