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Re: oc_garys_simple_background (Client Background Map)
Posted: Sat May 28, 2011 11:24 am
by fug4life
Its possible to fix the hl2 screen loading first. I think its to do with how you write your chapterbackgrounds.txt I'd have to look at my map to see how I did it.
Also good job, you should add to the
http://ocmapdb.wikidot.com/ and also add the 'background' tags.
Re: oc_garys_simple_background (Client Background Map)
Posted: Sat May 28, 2011 4:26 pm
by Gary
Re: oc_garys_simple_background (Client Background Map)
Posted: Sat May 28, 2011 5:54 pm
by fug4life
aight, Also consider the sewer background map you made, you may not think much of it, but I really liked it, I'm sure it'll be happier on the database rather than your hard drive
I'll check out the hl2 image loading problem later and get abck to you.
And finally yeah I recently started using func_reflective_glass.
I used it in a map I made for Blade Symphony, because BS is a thirdperson mod players can actually see them selves and other players, which I really like, sadly only thirdperson mods can take advantage of this wickedly cool brush entity:
Re: oc_garys_simple_background (Client Background Map)
Posted: Sat May 28, 2011 9:22 pm
by Gary
I'll pull out that background later, I did like it, I'll have to optimize it and stuff.
Also, if we had a greater understand of how Source renders things, we could have player reflections in first person.