oc_broken_escape_part1_v2 (1.3 pre version)

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Steve
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Post by Steve »

Yeah it was missing that one time but since then it's been there.
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Shana
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Post by Shana »

A small (or maybe big?) update on the map:
since skidz and hyperjag dont want to redistribute the ep1 stuff anymore, the 1.3 version of this map now requires you to own ep1 to play it without problems, on one side its bad, because not everyone is able to play the map, but on the other side its good, because i can now use as much ep1 stuff as i want, without worrying about the filesize, the map now uses the real ep1 soundscapes, ep1 music and more ep1 textures, i also added the new clientside fog and changed the streets to look more like the streets you see in city 17 and changed some other stuff.
I also wanted to put in hdr, but the game always crashed when i tried to build the cubemaps.
some screenshots (no cubemaps and only fast vis):
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fug4life
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Post by fug4life »

No big deal, considering most people probably now have ep1, since ep2 came out.

I have one request, the flare sticks, would be great in a couple of the sewer sections, the darkest areas where you have your zombie, poison, zombine and fast zombie encounters.

Plz,
Plz,
:D
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Post by sgae »

fug4life wrote:No big deal, considering most people probably now have ep1, since ep2 came out.

I have one request, the flare sticks, would be great in a couple of the sewer sections, the darkest areas where you have your zombie, poison, zombine and fast zombie encounters.

Plz,
Plz,
:D
great idea!

plz do it :D
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Shana
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Post by Shana »

Good idea, i made a small test map to see how they work, didnt know it was so easy.
I already know where i place some, most of the time they are in red boxes with glass infront of it that you need to break. (the light on top of the box will be removed)

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Hell-met
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Post by Hell-met »

This fire effect is so fugly :lmao:

Nice idea with the flares.
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Post by Shana »

Fire_cube wrote:This fire effect is so fugly :lmao:

Nice idea with the flares.
Yea, we need the ep2 fire, it looks much better.
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Post by sgae »

W0rf0x wrote:
Fire_cube wrote:This fire effect is so fugly :lmao:

Nice idea with the flares.
Yea, we need the ep2 fire, it looks much better.
agreed
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Post by Tono-Tako »

Nice work, worfox
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Post by Shana »

Ok, here are the flares you guys wanted

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fug4life
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Post by fug4life »

GJ !

Any chance you can put them into the earlier sections befoe and after bigmomma in those dark encounters :)

I'm alittle selfish, it's cause I use a crappy blue flash light colour, and most dark areas in maps I can't see shit :)
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Post by Shana »

fug4life wrote:GJ !

Any chance you can put them into the earlier sections befoe and after bigmomma in those dark encounters :)

I'm alittle selfish, it's cause I use a crappy blue flash light colour, and most dark areas in maps I can't see shit :)
They are in a lot of areas, not just the one i showed.
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Post by Hell-met »

fug4life wrote:
I'm alittle selfish, it's cause I use a crappy blue flash light colour, and most dark areas in maps I can't see shit :)
lol why dont you change it then...
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Post by fug4life »

I like the colour. No was thinking too, but u know cba :wink:
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Post by sgae »

nice work worfox ;)
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