Discuss Certain Aspects of Mapping, Modeling, and Coding.
Askaris
prop_static
Posts: 71 Joined: Tue Aug 29, 2006 10:53 pm
Post
by Askaris » Fri Oct 06, 2006 7:33 pm
1) Will there ever be a combine assassin in this mod?
2) Is it of the female assassin variety, or the heavily synthesised variety?
3) Will it be using the model from MI, or a custom one?
unconnected
Forum Moderator
Posts: 291 Joined: Sat Sep 30, 2006 4:27 am
Location: Manchester, UK
Contact:
Post
by unconnected » Fri Oct 06, 2006 7:40 pm
Have you got a link for a picture from the one in MI?
unconnected
Forum Moderator
Posts: 291 Joined: Sat Sep 30, 2006 4:27 am
Location: Manchester, UK
Contact:
Post
by unconnected » Fri Oct 06, 2006 9:26 pm
B.R.A.D.gt19 wrote: unconnected wrote: Have you got a link for a picture from the one in MI?
Thanks, thats quite a nice little model - I assume it moves around as if she's on a caffine high like in the first HL?
unconnected
Forum Moderator
Posts: 291 Joined: Sat Sep 30, 2006 4:27 am
Location: Manchester, UK
Contact:
Post
by unconnected » Fri Oct 06, 2006 9:56 pm
I've only come into the position to play games as much as I want, before I was far too busy with work.
I'll have to download that and have a look. Ta.
Askaris
prop_static
Posts: 71 Joined: Tue Aug 29, 2006 10:53 pm
Post
by Askaris » Fri Oct 06, 2006 11:00 pm
unconnected wrote: B.R.A.D.gt19 wrote: unconnected wrote: Have you got a link for a picture from the one in MI?
Thanks, thats quite a nice little model - I assume it moves around as if she's on a caffine high like in the first HL?
It looks quite nice at a glance, but the details leave a lot to be desired. The bones are somewhat arkward, and it deforms strangely (try posing it in Gmod if you want proof). Essentially, it's a bad execution of a good concept.
tomgreen
prop_physics
Posts: 148 Joined: Fri Sep 29, 2006 7:08 am
Post
by tomgreen » Sat Oct 07, 2006 4:41 am
I already posted a request link with this in it its called hlf2 npcs that didnlt make it. Its got a vid check it out mAN!
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
Post
by skidz » Sat Oct 07, 2006 5:04 am
It had missing animations. Valve didnt include all the assassin animations with alyx. Just acouple.
[JSC][GU]PREDATOR
Obsidian Premium
Posts: 1624 Joined: Mon May 29, 2006 12:06 pm
Post
by [JSC][GU]PREDATOR » Sat Oct 07, 2006 2:25 pm
skidz wrote: It had missing animations. Valve didnt include all the assassin animations with alyx. Just acouple.
Maybe you could try and give the model the assasins animations from hl1
tomgreen
prop_physics
Posts: 148 Joined: Fri Sep 29, 2006 7:08 am
Post
by tomgreen » Sat Oct 07, 2006 7:13 pm
Brad go pretend your a stalker ang get outa here!
destu
npc_helicopter
Posts: 995 Joined: Mon Jul 10, 2006 7:17 pm
Post
by destu » Sat Oct 07, 2006 8:50 pm
tomgreen wrote: Brad go pretend your a stalker ang get outa here!
You too.