Show off work in progress models.
POISONIC
Team Modeler
Posts: 68 Joined: Tue Jul 11, 2006 5:14 pm
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by POISONIC » Fri Oct 06, 2006 6:55 pm
supposed to look like a space thing :p
Askaris
prop_static
Posts: 71 Joined: Tue Aug 29, 2006 10:53 pm
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by Askaris » Fri Oct 06, 2006 7:35 pm
Looks big and important.
BLOW IT UP!!!!!!!!
unconnected
Forum Moderator
Posts: 291 Joined: Sat Sep 30, 2006 4:27 am
Location: Manchester, UK
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by unconnected » Fri Oct 06, 2006 8:30 pm
Too many bolts on the upper stage I think, other than that it looks great - whatever it is
[JSC][GU]PREDATOR
Obsidian Premium
Posts: 1624 Joined: Mon May 29, 2006 12:06 pm
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by [JSC][GU]PREDATOR » Fri Oct 06, 2006 8:31 pm
It looks a bit complecated, it might take a while for you to get the materials on it in the right places too. gj though
unconnected
Forum Moderator
Posts: 291 Joined: Sat Sep 30, 2006 4:27 am
Location: Manchester, UK
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Post
by unconnected » Fri Oct 06, 2006 8:39 pm
I'm a complete newbie when it comes to modeling so if I may, could I ask what tools you are using?
Scrap
npc_strider
Posts: 614 Joined: Mon Jul 24, 2006 1:13 am
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by Scrap » Fri Oct 06, 2006 11:03 pm
it looks like a water boiler with extra-high pressure, that would explain the 1 bolt every 1 cm thing. Or a hyperdrive hydro watercoolant energy container for the lightspeed traveling stabilisation.
Hickadam
prop_physics
Posts: 130 Joined: Tue Aug 08, 2006 2:53 am
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by Hickadam » Fri Oct 06, 2006 11:09 pm
Looks like somebody took peices of the Beckmobile tutorial from XSI...
How come my beckmobile never looks like theirs?
WHY??
POISONIC
Team Modeler
Posts: 68 Joined: Tue Jul 11, 2006 5:14 pm
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by POISONIC » Fri Oct 06, 2006 11:20 pm
im using AUTOCAD
tomgreen
prop_physics
Posts: 148 Joined: Fri Sep 29, 2006 7:08 am
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by tomgreen » Sat Oct 07, 2006 4:42 am
Looks like some kind of septic tank transfering device
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
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by skidz » Sat Oct 07, 2006 5:31 am
ha, have fun UV'ing that
POISONIC
Team Modeler
Posts: 68 Joined: Tue Jul 11, 2006 5:14 pm
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by POISONIC » Mon Oct 09, 2006 11:56 am
U sadist
i can always cheat
free the bolts
2 separate models
save's time uvw mapping
i made an unwrap ok it it was killing al my braincels instantly due overheating while thinking how i could solve this problem
but its to high detailed i guess to use in half life 2
Svanrog
Combine Rebel
Posts: 1319 Joined: Tue Jul 25, 2006 9:17 pm
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by Svanrog » Mon Oct 16, 2006 8:32 pm
Nice thing.
I'd say: reduce the number of bolts and reduce the number of pipes SLIGHLT. (remove like 2 or so. only my opinion)
fragged131
npc_metropolice
Posts: 237 Joined: Sat Sep 23, 2006 2:25 am
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by fragged131 » Tue Oct 17, 2006 2:33 am
Oniyuri wrote: Nice thing.
I'd say: reduce the number of bolts and reduce the number of pipes SLIGHLT. (remove like 2 or so. only my opinion)
PLEASE DONT RESURECT DEAD POSTS!!!
unconnected
Forum Moderator
Posts: 291 Joined: Sat Sep 30, 2006 4:27 am
Location: Manchester, UK
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by unconnected » Tue Oct 17, 2006 6:55 am
For future reference, what constitutes a dead post in your opinion?
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
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by skidz » Tue Oct 17, 2006 4:57 pm
Not this one.