Hammer random bugs...
- [FTA]c0m4ndo45
- npc_combine_s
- Posts: 306
- Joined: Sat Sep 23, 2006 9:06 pm
-
- Vertex
- Posts: 7
- Joined: Fri Jun 23, 2006 1:15 am
- Location: The Collective- Pittsburgh, PA USA
- [FTA]c0m4ndo45
- npc_combine_s
- Posts: 306
- Joined: Sat Sep 23, 2006 9:06 pm
- [FTA]c0m4ndo45
- npc_combine_s
- Posts: 306
- Joined: Sat Sep 23, 2006 9:06 pm
Erm, Please help!!.. i need to make an zombine attack some wood pallets and break em up but it wont attack.. i made ai_relationship to hate and all, but he simply does nothing..
now i also need to make ant guard attack an wall to break it up.. also made relationship but .. also does not work...
please help!.. cant continue my map without that part..
now i also need to make ant guard attack an wall to break it up.. also made relationship but .. also does not work...
please help!.. cant continue my map without that part..
<Proud to be a gamer>


I made a prefab for you:[JSC]c0m4ndo45 wrote:Erm, Please help!!.. i need to make an zombine attack some wood pallets and break em up but it wont attack.. i made ai_relationship to hate and all, but he simply does nothing..
now i also need to make ant guard attack an wall to break it up.. also made relationship but .. also does not work...
please help!.. cant continue my map without that part..
(its a part from my oc_broken_escape map)
http://rapidshare.com/files/8146106/ant ... b.vmf.html
- [FTA]c0m4ndo45
- npc_combine_s
- Posts: 306
- Joined: Sat Sep 23, 2006 9:06 pm


i'm not going to type 20 letters on the box to download 1 little file, OMG!
oh wait,...its only the bigger ones... d'oh me...
Btw...
hmmm.. interesting... i tried using ai relationship but didnt work, and my path_corner wont work too.. my npcs wont follow the path_corner to the place i want..
but i had gotten the ant guard attack to work yesterday, with another way tho..
i used scripted_sequence, worked pretty well..
now i cant find out why combine path_corner wont work.
still, thanks for help!
EDIT: now i cant make npc_launcher work..
I just wanted a thing to launch missiles at player. Okay, it launches missiles that home on the player... But they go sideways and spining and making alot of curves before it reaches the player... looks like a crazy missile...
<Proud to be a gamer>


- [FTA]c0m4ndo45
- npc_combine_s
- Posts: 306
- Joined: Sat Sep 23, 2006 9:06 pm
Hmm...I'll post about rpg thingy later.[JSC]c0m4ndo45 wrote:Hmm, i tried, the rpg_rocket thing did not work. If i just could make that missile from npc launcher fly more straight id be happy...
and the path_corner thing, what other entity? theres only path_crash and path_track that arent suitable...
Btw you can use info_null or something like instead of path_corner, etc. It's your choice.
Last edited by Barnz on Thu Dec 21, 2006 9:38 pm, edited 1 time in total.
- [FTA]c0m4ndo45
- npc_combine_s
- Posts: 306
- Joined: Sat Sep 23, 2006 9:06 pm
Well, the launcher is working, and i made all scripts for death and stuff, but the missile is still kinda crazy... goes sideways spining down like crazy and then tries to home into the player... but in most of the launches it hits a wall or something before it reaches player. I can take a screenie to you see...
EDIT:
another problem, it only follows the first player that comes in by..
And another: i cannot make that fking spawn room not be rendered when we re away from it, teleported out to the map. It keeps being rendered after we teleport out, thus affecting FPS...
EDIT2:
YEEEHAAAA i made it fade away!!! fps 123!!! wohoo
Now the new problem to make the damn gunship follow the paths..
EDIT:
another problem, it only follows the first player that comes in by..
And another: i cannot make that fking spawn room not be rendered when we re away from it, teleported out to the map. It keeps being rendered after we teleport out, thus affecting FPS...
EDIT2:
YEEEHAAAA i made it fade away!!! fps 123!!! wohoo
Now the new problem to make the damn gunship follow the paths..
<Proud to be a gamer>


- [FTA]c0m4ndo45
- npc_combine_s
- Posts: 306
- Joined: Sat Sep 23, 2006 9:06 pm
- [FTA]c0m4ndo45
- npc_combine_s
- Posts: 306
- Joined: Sat Sep 23, 2006 9:06 pm
- [FTA]c0m4ndo45
- npc_combine_s
- Posts: 306
- Joined: Sat Sep 23, 2006 9:06 pm
Bump and..
Im getting back to mapping today after some vacantions and resting but first...
Gotta get some annoying thing fixed..
I know it sounds quite wierd but heres what happens:
I click on a stone, for example, in middle of the map, on 3d texture view, wanting to select it. Hammer selects the last brush/entity it finds on the direction i clicked, instead of selecting the stone i wanted. This is quite a redicle but annoying problem.. That way i cant select certain objects on more closed areas because it keeps selecting the last entity it finds on the direction, never where i click.
Please.. whats going on, any1 know how to fix that?
Screenies show that better:
I click HERE:

It selects that:

Im getting back to mapping today after some vacantions and resting but first...
Gotta get some annoying thing fixed..
I know it sounds quite wierd but heres what happens:
I click on a stone, for example, in middle of the map, on 3d texture view, wanting to select it. Hammer selects the last brush/entity it finds on the direction i clicked, instead of selecting the stone i wanted. This is quite a redicle but annoying problem.. That way i cant select certain objects on more closed areas because it keeps selecting the last entity it finds on the direction, never where i click.
Please.. whats going on, any1 know how to fix that?
Screenies show that better:
I click HERE:

It selects that:

<Proud to be a gamer>

