![Image](http://srcds.neic0.de/screens/halo_test20000.jpg)
![Image](http://srcds.neic0.de/screens/halo_test20001.jpg)
Any ideas?
Thats how i made the skybox texture, i put the halo ring into the 3d skybox, made a small box at the map origin with the skybox texture and ingame i typed envmap in console.sgae wrote:the "halo" with solids in a 3d sky and add space texture with more resolution (2048x2048) ut 2004 have a lot of those textures xD
for the planets use the same method used in the "halo" (solids in a 3d sky)
i think is the best way...