Discuss Certain Aspects of Mapping, Modeling, and Coding.
Power-Mad
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by Power-Mad » Sat Aug 05, 2006 8:16 pm
Sorry if this isn't allowed but can someone send me the train from half life 1? I'm need... I've said ot much, just need the train model if anyone can get me it.
[JSC][GU]PREDATOR
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by [JSC][GU]PREDATOR » Sat Aug 05, 2006 8:34 pm
Well i think (not know) the train is just a func_train witch moves around and faster if you select it to be faster.
skidz
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by skidz » Sat Aug 05, 2006 8:47 pm
It still works yes. I dont think the hud works tho.
The fox
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by The fox » Sat Aug 05, 2006 8:57 pm
Are you talking about the black mesa train? The one which takes you from the start to sector C? or are you talking about some other train.
Svanrog
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by Svanrog » Sat Aug 05, 2006 8:59 pm
He seems to be looking for the model. But were they models or made out of brushes?
The fox
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by The fox » Sat Aug 05, 2006 9:03 pm
All trains futured in the original Half-Life1 where made completly out of brushes. Praticly no trains where models.
Svanrog
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by Svanrog » Sat Aug 05, 2006 9:06 pm
The fox wrote: All trains futured in the original Half-Life1 where made completly out of brushes. Praticly no trains where models.
I guess hl1 had a lot more brush based entities than hl2? Everything was simple enough back then.
Mustang
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by Mustang » Sat Aug 05, 2006 9:19 pm
The fox wrote: All trains futured in the original Half-Life1 where made completly out of brushes. Praticly no trains where models.
I've seen you do it twice, so I'm going to be a grammar nazi.
futures = features
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Svanrog
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by Svanrog » Sat Aug 05, 2006 9:51 pm
Mustang wrote: The fox wrote: All trains futured in the original Half-Life1 where made completly out of brushes. Praticly no trains where models.
I've seen you do it twice, so I'm going to be a grammar nazi.
futures = features
lmao!!!!! i r speaks well english also!!
(Translets: I speak good english too!)
Power-Mad
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by Power-Mad » Sun Aug 06, 2006 5:41 am
What? brush based? Damnit! I could have sworn that train on the rails sequence was a prop. Oh well.
The fox
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by The fox » Sun Aug 06, 2006 3:20 pm
Well it wouldnt really be hard to re-create the train as a brush in HL2
Tell me if you need it and ill make it in hammer then post it up as a prefab for you.
Vasili
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by Vasili » Sun Aug 06, 2006 3:48 pm
Well you need the texture's then whoa la
The fox
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by The fox » Sun Aug 06, 2006 3:53 pm
Not really if he is gonna have the train in HL2 he can use the standard HL2 textures. They should work just fine.
[JSC][GU]PREDATOR
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by [JSC][GU]PREDATOR » Sun Aug 06, 2006 5:40 pm
Just make it a func_train and give it half life 2 textures it will work the same only have better textures anyways. but then again... wouldn't you just slide off the thing? how did they make it so that doesn't happen?