Awesome! That'd be really handy when I start mapping again.
ah yes a reason for the mod. yeah I will start working on that, seeing that I need to anyways. I am making a mod called "Role Play : Source" right now we are just throwing around ideas but we think that having one big map would be great
oh yeah about the hammer max size I need some one to help me with that.
I am trying to make an env_load_area. Which If I am thinking correctly should let you connect a map with another section. But I do not mean like in the campaign, I mean like... say you are at the edge of a map and you hit the load point. You would not be at the edge of the other map, it would bind the 2 so you could be in the middle, which cuts down loading time. Does that sound like a good idea?
(edit) yeah kind of forgot about the edit button
Last edited by TheOrangeCube on Sun Apr 12, 2009 6:42 am, edited 1 time in total.
This is the first thing I plan to work on asap when I get OC re-installed.
Did some research and found this http://developer.valvesoftware.com/wiki/Level_Overviews.
I'll have a look at it and do a test run soon. WeCantShoot (my website) will close soon as I have no need for it, so any preview pics will be uploaded to somewhere that I can find a decent uploader for pictures
**UPDATE**
Recently finished "A Red Letter Day" and will be posting a screenshot soon. Started on Route Canal and Water Hazard (I'm combining these two because they require the largest amount of stitching)
Also, one thing that I've noted is that the map I've posted, despite being taken from the actual levels, doesn't seem to match up perfectly. Especially the coast. It has the same basic design and structure, but alot of parts are misplaced. The only reason for this is because the mappers probably didn't bother to measure everything out when they made the maps.
Also, one thing that I've noted is that the map I've posted, despite being taken from the actual levels, doesn't seem to match up perfectly. Especially the coast. It has the same basic design and structure, but alot of parts are misplaced. The only reason for this is because the mappers probably didn't bother to measure everything out when they made the maps.
To be honest Vasili I'm not totally sure. I'm using a scale factor of 5 on mine so the final image will be at least 3 times the size of Someguy's.
Also my method of stitching is quite long and extensive. Instead of just matching the pictures together at the relevent points, I'm layering them and deleting the parts that dont match. You can see this in my preview picture of the first chapter.