Axel_m3sh wrote:Next up, breach and plant c4 lol
Erg, now look what you made me do.
I've made prop models in XSI for a long time and I still use propper. The fact that propper takes care of all of the associated file editing/renaming/moving with both the model and it's textures makes it far more efficient in terms of map production than using a modeling program for architectural details. You can literally take a group of brushes and turn them into a usable prop model without closing hammer in under a minute.Gary wrote:Propper is quite useful if you need a model every once and a while and don't want to learn a modeling program.