Smashtv! (oc_smashtv_z now in)
I gave it a complexe name like that to make it sound professional, all it really does it open all doors for 10 seconds. I'll see what I can do about manhacks, forgot to put a push trigger in their pipes.
Was it that one or 2 npc's just wouldn't leave their spawn area or would hte doors actually not open? I have had sometimes a problem where all doors don't open but that only happens when I start noclipping everywhere and messing it up.
Was it that one or 2 npc's just wouldn't leave their spawn area or would hte doors actually not open? I have had sometimes a problem where all doors don't open but that only happens when I start noclipping everywhere and messing it up.

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- npc_metropolice
- Posts: 263
- Joined: Sun Jul 16, 2006 6:37 am
Im going to repackage it for you with a working cfg, modify and res so people that join the servers will get these files if they dont have them.
Here
http://files.filefront.com/oc_smashtvb1 ... einfo.html
So you can see what you did wrong with the cfg files.
And btw, nice map
Here
http://files.filefront.com/oc_smashtvb1 ... einfo.html
So you can see what you did wrong with the cfg files.
And btw, nice map

Thanks, I just gatta fix a few things before it can become public to servers. You see, there was a problem I didn't expect, that problem is that when you hit the door override, the doors that are supposed to stay open for you also shut. I got a solution though, quick fix, will be in beta 2.skidz wrote:Im going to repackage it for you with a working cfg, modify and res so people that join the servers will get these files if they dont have them.
Here
http://files.filefront.com/oc_smashtvb1 ... einfo.html
So you can see what you did wrong with the cfg files.
And btw, nice map

About the cfgs: You might want to have people start with the medpack. If you die and you don't have any weapons it causes your game to crash.
(not a problem with the map specificly, can happen in any map you don't spawn with a medkit on)
As for the doors, why don't you have the ones that you're meant to go through stay open and have all the other ones close after all the enemies die?
(not a problem with the map specificly, can happen in any map you don't spawn with a medkit on)
As for the doors, why don't you have the ones that you're meant to go through stay open and have all the other ones close after all the enemies die?
then it skinda loses the point of being a close quarters fight wouldnt it?Tofu wrote:About the cfgs: You might want to have people start with the medpack. If you die and you don't have any weapons it causes your game to crash.
(not a problem with the map specificly, can happen in any map you don't spawn with a medkit on)
As for the doors, why don't you have the ones that you're meant to go through stay open and have all the other ones close after all the enemies die?

You could hide behind corners and escape when your health is low, then it wouldnt be the old "cramped with enemies and nowhere to run" feeling.