oc_oxgen
- AsG1Alligator
- prop_static
- Posts: 91
- Joined: Wed Dec 01, 2010 4:53 pm
- Contact:
Re: oc_oxgen (workname -post your map name ideas here)
And... Now I have found some time for mapping so... Lets get working.
I will leave fixing oxgen_2 after I'll finish oxgen_1. (the latter is almost done (O? RLY?))
I will post some screens soon.
I will leave fixing oxgen_2 after I'll finish oxgen_1. (the latter is almost done (O? RLY?))
I will post some screens soon.
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.
![Image](http://steamcard.com/do/sigcard-garrysmod/AsG_Alligator.png)
Steam is so f*&(^g annoying.
http://www.radicalplay.com/madcars/egame.html
http://forums.steampowered.com/forums/s ... st23240389
![Image](center)
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
![Image](http://steamcard.com/do/sigcard-garrysmod/AsG_Alligator.png)
Steam is so f*&(^g annoying.
http://www.radicalplay.com/madcars/egame.html
http://forums.steampowered.com/forums/s ... st23240389
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
- Plasma HeadCrabD
- npc_citizen
- Posts: 167
- Joined: Sat Mar 27, 2010 1:21 am
- Location: china
- Contact:
Re: oc_oxgen (workname -post your map name ideas here)
well.second pic need more details like trees rock and a little displacement.
Current Projects:
oc_Maestro Fénix_HeadCrabD_Nz(just for boring)
oc_der_riese(don't even think about it.)
oc_nacht_der_untoten (work again!)
(also,you can see some pics about this map on my moddb blog.)
http://www.moddb.com/members/headcrabd
![Image](http://steamcard.com/do/original/HeadCrabD.png)
oc_Maestro Fénix_HeadCrabD_Nz(just for boring)
oc_der_riese(don't even think about it.)
oc_nacht_der_untoten (work again!)
(also,you can see some pics about this map on my moddb blog.)
http://www.moddb.com/members/headcrabd
![Image](http://steamcard.com/do/original/HeadCrabD.png)
Re: oc_oxgen (workname -post your map name ideas here)
The included modify file incorrectly removes the button for opening the hangar doors. I've gone ahead and fixed that, as well as the incorrect usage of area portals (don't ever close area portals in multiplayer).
Download the fixed modify file here.
Also, if you're still working on the map, try to make use of npc_maker and npc_template_maker entities - having a gazillion NPCs in the map at once isn't exactly the best thing to do because of the strain it puts on the server's CPU.
Download the fixed modify file here.
Also, if you're still working on the map, try to make use of npc_maker and npc_template_maker entities - having a gazillion NPCs in the map at once isn't exactly the best thing to do because of the strain it puts on the server's CPU.
Apparently, Valve can't make games beyond the number 2.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.
Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.
Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.
- AsG1Alligator
- prop_static
- Posts: 91
- Joined: Wed Dec 01, 2010 4:53 pm
- Contact:
Re: oc_oxgen (workname -post your map name ideas here)
Thx man. I owe you.
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.
![Image](http://steamcard.com/do/sigcard-garrysmod/AsG_Alligator.png)
Steam is so f*&(^g annoying.
http://www.radicalplay.com/madcars/egame.html
http://forums.steampowered.com/forums/s ... st23240389
![Image](center)
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
![Image](http://steamcard.com/do/sigcard-garrysmod/AsG_Alligator.png)
Steam is so f*&(^g annoying.
http://www.radicalplay.com/madcars/egame.html
http://forums.steampowered.com/forums/s ... st23240389
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
- AsG1Alligator
- prop_static
- Posts: 91
- Joined: Wed Dec 01, 2010 4:53 pm
- Contact:
Re: oc_oxgen (workname -post your map name ideas here)
I'm starting to feel that this project slowly dies. I think I'm gonna pass it to someone. If you want to finish it pm me and I will send you a pack of vmf's and models i used. (oc_oxgen_1 also will be there)
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.
![Image](http://steamcard.com/do/sigcard-garrysmod/AsG_Alligator.png)
Steam is so f*&(^g annoying.
http://www.radicalplay.com/madcars/egame.html
http://forums.steampowered.com/forums/s ... st23240389
![Image](center)
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
![Image](http://steamcard.com/do/sigcard-garrysmod/AsG_Alligator.png)
Steam is so f*&(^g annoying.
http://www.radicalplay.com/madcars/egame.html
http://forums.steampowered.com/forums/s ... st23240389
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
-
- npc_combine_elite
- Posts: 469
- Joined: Wed Nov 05, 2008 5:52 am
- Location: lolwut L0C4tI0n?
- Contact:
Re: oc_oxgen (workname -post your map name ideas here)
I would love to see the work you made in this lol, cept I already got a project from Andrax lol, I should get back to mapping this summer ![Surprised :o](./images/smilies/icon_surprised.gif)
![Surprised :o](./images/smilies/icon_surprised.gif)
- AsG1Alligator
- prop_static
- Posts: 91
- Joined: Wed Dec 01, 2010 4:53 pm
- Contact:
Re: oc_oxgen (workname -post your map name ideas here)
I would pass this one onto someone with good mapping skills, someone that wouldn't f**k this up. (w0rf0x or Maestro Fenix maybe)
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.
![Image](http://steamcard.com/do/sigcard-garrysmod/AsG_Alligator.png)
Steam is so f*&(^g annoying.
http://www.radicalplay.com/madcars/egame.html
http://forums.steampowered.com/forums/s ... st23240389
![Image](center)
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
![Image](http://steamcard.com/do/sigcard-garrysmod/AsG_Alligator.png)
Steam is so f*&(^g annoying.
http://www.radicalplay.com/madcars/egame.html
http://forums.steampowered.com/forums/s ... st23240389
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
-
- Team Member
- Posts: 2470
- Joined: Mon May 10, 2010 11:50 am
- Location: Spain
- Contact:
Re: oc_oxgen (workname -post your map name ideas here)
ME:AsG1Alligator wrote:I would pass this one onto someone with good mapping skills, someone that wouldn't f**k this up. (w0rf0x or Maestro Fenix maybe)
***CSS map***: 75% done
***Proyect Back***: 12% done.
nope.avi
All the mappers that i know are busy at the moment.
-
- npc_combine_elite
- Posts: 469
- Joined: Wed Nov 05, 2008 5:52 am
- Location: lolwut L0C4tI0n?
- Contact:
Re: oc_oxgen (workname -post your map name ideas here)
AsG1Alligator wrote:I would pass this one onto someone with good mapping skills, someone that wouldn't f**k this up. (w0rf0x or Maestro Fenix maybe)
I feel insulted
![Crying or Very sad :cry:](./images/smilies/icon_cry.gif)
- AsG1Alligator
- prop_static
- Posts: 91
- Joined: Wed Dec 01, 2010 4:53 pm
- Contact:
Re: oc_oxgen (workname -post your map name ideas here)
No offense, you know... ![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.
![Image](http://steamcard.com/do/sigcard-garrysmod/AsG_Alligator.png)
Steam is so f*&(^g annoying.
http://www.radicalplay.com/madcars/egame.html
http://forums.steampowered.com/forums/s ... st23240389
![Image](center)
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
![Image](http://steamcard.com/do/sigcard-garrysmod/AsG_Alligator.png)
Steam is so f*&(^g annoying.
http://www.radicalplay.com/madcars/egame.html
http://forums.steampowered.com/forums/s ... st23240389
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
-
- Team Member
- Posts: 2470
- Joined: Mon May 10, 2010 11:50 am
- Location: Spain
- Contact:
Re: oc_oxgen (Willing to pass the project to someone. PM me.
Upload the file to the Map Database profile. And update the info.
- Plasma HeadCrabD
- npc_citizen
- Posts: 167
- Joined: Sat Mar 27, 2010 1:21 am
- Location: china
- Contact:
Re: oc_oxgen (Willing to pass the project to someone. PM me.
well. i think you're do your best.
i mean look at me. i can't do anything for that zombie map. just watch it. like an assh*le.
i mean look at me. i can't do anything for that zombie map. just watch it. like an assh*le.
Current Projects:
oc_Maestro Fénix_HeadCrabD_Nz(just for boring)
oc_der_riese(don't even think about it.)
oc_nacht_der_untoten (work again!)
(also,you can see some pics about this map on my moddb blog.)
http://www.moddb.com/members/headcrabd
![Image](http://steamcard.com/do/original/HeadCrabD.png)
oc_Maestro Fénix_HeadCrabD_Nz(just for boring)
oc_der_riese(don't even think about it.)
oc_nacht_der_untoten (work again!)
(also,you can see some pics about this map on my moddb blog.)
http://www.moddb.com/members/headcrabd
![Image](http://steamcard.com/do/original/HeadCrabD.png)
Re: oc_oxgen (Willing to pass the project to someone. PM me.
Off Topic
/me doesn't understand how that is linked to being an assh*le.
Apparently, Valve can't make games beyond the number 2.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.
Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.
Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.
- Plasma HeadCrabD
- npc_citizen
- Posts: 167
- Joined: Sat Mar 27, 2010 1:21 am
- Location: china
- Contact:
Re: oc_oxgen (Willing to pass the project to someone. PM me.
well. infact i'm not making the map. now i find textures and amb sounds for that map.
Current Projects:
oc_Maestro Fénix_HeadCrabD_Nz(just for boring)
oc_der_riese(don't even think about it.)
oc_nacht_der_untoten (work again!)
(also,you can see some pics about this map on my moddb blog.)
http://www.moddb.com/members/headcrabd
![Image](http://steamcard.com/do/original/HeadCrabD.png)
oc_Maestro Fénix_HeadCrabD_Nz(just for boring)
oc_der_riese(don't even think about it.)
oc_nacht_der_untoten (work again!)
(also,you can see some pics about this map on my moddb blog.)
http://www.moddb.com/members/headcrabd
![Image](http://steamcard.com/do/original/HeadCrabD.png)
-
- Team Member
- Posts: 2470
- Joined: Mon May 10, 2010 11:50 am
- Location: Spain
- Contact:
Re: oc_oxgen (Willing to pass the project to someone. PM me.
You´re making the map, dont liePlasma HeadCrabD wrote:well. infact i'm not making the map. now i find textures and amb sounds for that map.
![Cool 8)](./images/smilies/icon_cool.gif)