oc_modify_generator

Discuss Certain Aspects of Mapping, Modeling, and Coding.
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Zteer
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oc_modify_generator

Post by Zteer » Sat Feb 03, 2007 6:30 pm

http://z-server.game.coocan.jp/etc/oc_m ... tor001.zip

oc_modify_generator makes Mapname_Modify.txt for
Obsidian Conflict by the difference of two VMF files.

Restrictions.
A brush entity cannot be added.
Output of a brush entity cannot be deleted or changed.
There is a key which cannot be changed depending on the kind of entity.
There is an entity which cannot be added depending on a kind.
A template entity cannot be changed.
Change of a brush is not reflected.

#I changed the password.
Last edited by Zteer on Thu May 20, 2010 12:50 pm, edited 3 times in total.

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Hyperjag3
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Post by Hyperjag3 » Sat Feb 03, 2007 8:47 pm

Sounds awesome, thanks!

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Post by DaMaN » Sat Feb 03, 2007 10:53 pm

Dude, that's awesome! Sweet!

I donated some OC Cash to you for that cool tool!
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Mustang
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Post by Mustang » Sun Feb 04, 2007 1:21 am

lol, That's japanese
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[FTA]c0m4ndo45
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Post by [FTA]c0m4ndo45 » Sun Feb 04, 2007 9:58 am

Ok, but what is a mapadd script?
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Svanrog
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Post by Svanrog » Sun Feb 04, 2007 12:27 pm

Scripts that add (and/or delete) things in maps.

Zteer
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Post by Zteer » Sat Feb 10, 2007 8:33 am

Updated.
Since the source code was attached, when garbled characters in an English environment, please recompile.

DUDE

Post by DUDE » Sat Jul 28, 2007 1:04 pm

HOW DOES IT WORK zteer? i keep asking this to you and you never answar me do i just type the map name or what? :gtfo_portal:


my grandpa just died today :cry:

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fug4life
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Post by fug4life » Sat Jul 28, 2007 8:56 pm

http://www.obsidianconflict.com/forums/ ... .php?t=160

better brush up on your japanese if you wish to converse with Zteer... :D
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'She has zero tolerance for idiots'.

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DUDE

Post by DUDE » Sat Jul 28, 2007 10:46 pm

just found something, zkids and zteer are brothers? or clan members?

they BOTH HAVE Z in start Zkids Zteer PS-is this old?

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fug4life
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Post by fug4life » Sat Jul 28, 2007 11:32 pm

and que>>>

Steve:"Enter the nessercary text, and dont be coi with the use of punctuation here"
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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Gary
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Post by Gary » Thu May 20, 2010 5:32 am

Greatly sorry to bump this(thought it was only edited only a few weeks back), but why was the topic replaced with an advertisement?

I was just browsing the forum and saw this was stickied, from the old replies it seems there was once something useful here, but not anymore.

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Shana
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Post by Shana » Thu May 20, 2010 6:28 am

Wow what the hell is this crap.

Gonna keep the post up so i can show it to Zteer, he might have used an easy password and a spambot somehow got it, removed link from picture though.
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Datastream
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Post by Datastream » Thu May 20, 2010 10:26 am

This... Is worrying. Some spammer got Zteers password.

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Maestro Fénix
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Re: oc_modify_generator

Post by Maestro Fénix » Sat Nov 12, 2011 5:42 pm

Add this to the restrictions:

You cant parent an entity to a func brush entity (or to another entity, idk).


This is the reason i cant fix the spawn in the first chapter of HL:S. If you compile the map, it will work, but if you use the mapadd generator not.


It would be possible fix this?
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