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Steam Server Launcher (SSL) *CLOSED*

Posted: Sun Aug 30, 2009 3:09 pm
by Ny
Project cancelled (Got other things on my mind for now)
Hey all

One of the two projects I plan to work on while at university is the overview map-stitch-up (Havent thought of a name yet) seen here http://www.obsidianconflict.net/forums/ ... php?t=2961. The second project is SSL (Steam Server Launcher) which is a server launching program where you input all your server configurations like map, map rotation, timelimit, region, etc and it will churn out a server config and launch a dedicated/non-dedicated server for you.

It will be mod customisable (so for OC, HL2, CSS and other popular mods) and basically I just some of your ideas as what you have most of your problems on or what you will like to see in the program. This way I can make a basic outline without having to rebuild it so many times.

Pictures will come soon once I start on a beta build, testing will go out to particular people only so no requests for now.

Posted: Sun Sep 13, 2009 2:34 am
by JigglyWiggly
Might not want to name it SSL, I got confused when I read the name and thought you were referring to the encryption/certificates.

Posted: Sun Sep 13, 2009 7:49 am
by RocketRunner
Well, I don't mean to sound rude, but what if you step on Valve's toes in the process?

Posted: Sun Sep 13, 2009 12:11 pm
by Neico
RocketRunner wrote:Well, I don't mean to sound rude, but what if you step on Valve's toes in the process?
what?

Posted: Sun Sep 13, 2009 12:20 pm
by [FTA]c0m4ndo45
So if i get it right you're going to program something to launch a server with most of the stuff addons, which we usually have to configure manually, do?

Sounds like fun.

I'm a c++/java programmer. I'd be curious to see how that works...

Posted: Sun Sep 13, 2009 7:21 pm
by Ny
RocketRunner wrote:Well, I don't mean to sound rude, but what if you step on Valve's toes in the process?
Not sure what you mean by this

[FTA]c0m4ndo45 wrote:So if i get it right you're going to program something to launch a server with most of the stuff addons, which we usually have to configure manually, do?

Sounds like fun.

I'm a c++/java programmer. I'd be curious to see how that works...
To be honest I may take a simple route and make the program churn out a cfg file and then run the mod accordingly doing so with the config file but if you do have any ideas feel free to post

Posted: Sun Sep 13, 2009 7:26 pm
by shiftey
I have an idea...stop playing WoW and start working on your two OC projects. :)

Posted: Sun Sep 13, 2009 7:35 pm
by Blues
Wut?! He's playing WoW?!

Good idea, shiftey. You have my vote for it.

Posted: Sun Sep 13, 2009 8:32 pm
by Ny
Yes sir! I'm working on the overview at the moment and this project wont start till my December holidays.

Posted: Sun Sep 13, 2009 10:40 pm
by RocketRunner
Ny wrote:
RocketRunner wrote:Well, I don't mean to sound rude, but what if you step on Valve's toes in the process?
Not sure what you mean by this
I mean, what if Valve doesn't really like the idea of an un-official server installer?

Posted: Sun Sep 13, 2009 10:42 pm
by shiftey
uhh...why would they care?

Posted: Sun Sep 13, 2009 10:46 pm
by RocketRunner
shiftey wrote:uhh...why would they care?
Just saying, 3rd-party programs sometimes don't go so well.

Posted: Sun Sep 13, 2009 11:02 pm
by Shana
They wont care about this. AT ALL.
This isnt like the idle tool mang.

Posted: Sun Sep 13, 2009 11:02 pm
by Ny
To be honest I'll leave that to them to decide. Overall it won't stop me from making the project.