Tono_Tako n00b mapping questions pt1
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- npc_combinegunship
- Posts: 785
- Joined: Tue May 30, 2006 10:28 pm
- Location: Half-LIfe series Fan
Tono_Tako n00b mapping questions pt1
1.- does combine mounted gun works in oc?
i have all set up and when i compile the map it has everything, model, animations, and the muzzleflash but when you shoot.. dont shoot!.
ok, the mounted gun doesnt shot nothng. thats my problem.
thx.
i used this tut and they say that the mounted gun doesnt work for hl2dm, i make it anyway.
2.- combine soldier animations for firing .357 doesnt work for me... and i wanted combines with magnum's
http://img246.imageshack.us/img246/6962 ... 357uo9.jpg
3.- do i have to use info_player_start for the spawn points for the players?
because when i use it we all spawn in the first info_player_start
i have all set up and when i compile the map it has everything, model, animations, and the muzzleflash but when you shoot.. dont shoot!.
ok, the mounted gun doesnt shot nothng. thats my problem.
thx.
i used this tut and they say that the mounted gun doesnt work for hl2dm, i make it anyway.
2.- combine soldier animations for firing .357 doesnt work for me... and i wanted combines with magnum's
http://img246.imageshack.us/img246/6962 ... 357uo9.jpg
3.- do i have to use info_player_start for the spawn points for the players?
because when i use it we all spawn in the first info_player_start
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- npc_combinegunship
- Posts: 782
- Joined: Tue Nov 07, 2006 12:03 am
- Location: Parent's Basement
- Contact:
For the mounted guns, I haven't actually tried this tutorial, but it says it works, so it might be worth a shot: http://www.snarkpit.net/editing.php?pag ... HL2&id=219
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
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- npc_combinegunship
- Posts: 782
- Joined: Tue Nov 07, 2006 12:03 am
- Location: Parent's Basement
- Contact:
I believe it's an npc_spotlight, and it's actually the last coast map (Probably in the first prison map too)skidz wrote:Valve did make one, decompiled the first prison map I think.
d2_coast_12 or 13
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
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- npc_combinegunship
- Posts: 785
- Joined: Tue May 30, 2006 10:28 pm
- Location: Half-LIfe series Fan
doesnt work for me
http://img49.imageshack.us/img49/6637/o ... 001bw5.jpg
http://img161.imageshack.us/img161/5637 ... ionkc7.jpg
i tried the interlopers,snark cafe and valve
i deleted that mounted gun and the light, doesnt work.
working ahead in my map
http://img49.imageshack.us/img49/6637/o ... 001bw5.jpg
http://img161.imageshack.us/img161/5637 ... ionkc7.jpg
i tried the interlopers,snark cafe and valve
i deleted that mounted gun and the light, doesnt work.
working ahead in my map
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- npc_combinegunship
- Posts: 785
- Joined: Tue May 30, 2006 10:28 pm
- Location: Half-LIfe series Fan
i need some help, what im doing wrong?
doesnt work when i create the server, i spawn with the generic weapons (pistol/crowbar/healer)
EDIT: Nevermind bad name, LOL.
also, i made it! working lights & Mounted gun :
http://img398.imageshack.us/img398/4307 ... 008uv5.jpg
ANOTHER QUESTION:
how can i disable the zoom sniper movement ?
any command? sk_sniper_zoom_movement 0
thanks.
Code: Select all
"oc_combinebase"
{
"SpawnItems"
{
"weapon_healer" "1"
"weapon_crowbar" "1"
"weapon_pistol" "1"
"weapon_smg1" "1"
"weapon_sniperrifle" "1"
"weapon_frag" "2"
}
}
EDIT: Nevermind bad name, LOL.
also, i made it! working lights & Mounted gun :
http://img398.imageshack.us/img398/4307 ... 008uv5.jpg
ANOTHER QUESTION:
how can i disable the zoom sniper movement ?
any command? sk_sniper_zoom_movement 0
thanks.