A couple of questions about vmt parameters.

Need Help? The Day isnt going so well on the Mapping front?
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fug4life
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A couple of questions about vmt parameters.

Post by fug4life »

Firstly Ignore my hideously laid overlays, etc, etc...

Image

So the dark tracks are an overlay I made from some cs texture; groundsnow01_tracks
(its actually was a blend).

So I've also used the blend texture in my map and sort o flike the light alpha blending I have done and would like my overlay to be of a similar nature.

So I've been digging around on Valve wiki and should I start adding an $alpha value something like 0.25?

Or I could just try rotate a texture on a disp face in the corner and try blend at 45 degrees? which would probably look as basicas I have it now without the different shades of darkness?

Also I never knew you could rotate textures etc in the VMT ($basetexturetransform ), So decals can be rotated?
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Vasili
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Post by Vasili »

Would'nt it just be easyer if you just made a curved dirt path texture?
Give this man a photoshop!
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Post by Keychain »

If you need it, I can send it to you for free. It'll take HELL of some time to do though.
fug4life
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Post by fug4life »

Image

adding $alpha 0.25 changes to this, which is somewhere near to waht I wanted, the dark areas left I think were fromw hen I blended underneath the overlays.

I'm happy
'I would probably smarten up before you meet Violet'.
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DaMaN
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Post by DaMaN »

Looks good. :)
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
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