After creating the incredible high poly cube, i present you my new masterpiece: pillar_bumper.mdl !!!!!
Ok serious now, while working on warehouse_onslaught, i got closer and closer to the brushes and brushside limit of source, as i was brushing most of the small details, so i decided to give modeling another try, and heres the first result of it:
I know, i know, its very simple and nothing special, but oh hell, i got it textured, compiled and working ingame, and it only took me 1 hour, considering i havent really touched xsi again since the awesome high poly cube model, im happy it worked so flawless.
And heres a bonus picture, includes blue concrete antguard and ventilation power bar:
Thats what my game looked like after i shut down hammer while game was running.