oc_waking_dead

Show off work in progress maps.
Hell-met
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Post by Hell-met »

quoi?
Prototstar
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Post by Prototstar »

Entertaining, isn't it?
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Tono-Tako
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Post by Tono-Tako »

release date, beta, something?
i want coop zombie action.

advice: use custom models for weapons, hl2 weapons are boring, use custom ones bspzipped, or scripted weapons.
get this map featured!
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DaMaN
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Post by DaMaN »

Tono-Tako wrote:release date, beta, something?
i want coop zombie action.
Well, currently the release date is Halloween, but I wouldn't mind doing a quick beta on Sunday sometime.
advice: use custom models for weapons, hl2 weapons are boring, use custom ones bspzipped, or scripted weapons.
get this map featured!
I'm planning on including a lot of custom weapons - it mainly comes down to if I have the time to code them all. I'm going to try to get W0rf0x's scripted weapons in, and possibly one or two others on the forums. I'd like to use a bunch of CS:S weapons -> does anybody have scripted weapons for those? It'd be a lot easier and faster if someone knew the values of the refire/damage/etc of all the CS weapons.

Send me your scripts!!

EDIT: Bah! I go to download CS:S so I can check out their models, and whaddya know, steam says it can't process my request! Grr....
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Steve
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Post by Steve »

Count me in for the beta test.
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Tono-Tako
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Post by Tono-Tako »

DaMaN wrote:
Tono-Tako wrote:release date, beta, something?
i want coop zombie action.
Well, currently the release date is Halloween, but I wouldn't mind doing a quick beta on Sunday sometime.
advice: use custom models for weapons, hl2 weapons are boring, use custom ones bspzipped, or scripted weapons.
get this map featured!
I'm planning on including a lot of custom weapons - it mainly comes down to if I have the time to code them all. I'm going to try to get W0rf0x's scripted weapons in, and possibly one or two others on the forums. I'd like to use a bunch of CS:S weapons -> does anybody have scripted weapons for those? It'd be a lot easier and faster if someone knew the values of the refire/damage/etc of all the CS weapons.

Send me your scripts!!

EDIT: Bah! I go to download CS:S so I can check out their models, and whaddya know, steam says it can't process my request! Grr....
dont use css weapons, cause people who dont have it, will have errors!
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Vote for obsidian conflict in moddb
One click a day doesnt hurt your finger
DaMaN
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Post by DaMaN »

Tono-Tako wrote:
DaMaN wrote:
Tono-Tako wrote:release date, beta, something?
i want coop zombie action.
Well, currently the release date is Halloween, but I wouldn't mind doing a quick beta on Sunday sometime.
advice: use custom models for weapons, hl2 weapons are boring, use custom ones bspzipped, or scripted weapons.
get this map featured!
I'm planning on including a lot of custom weapons - it mainly comes down to if I have the time to code them all. I'm going to try to get W0rf0x's scripted weapons in, and possibly one or two others on the forums. I'd like to use a bunch of CS:S weapons -> does anybody have scripted weapons for those? It'd be a lot easier and faster if someone knew the values of the refire/damage/etc of all the CS weapons.

Send me your scripts!!

EDIT: Bah! I go to download CS:S so I can check out their models, and whaddya know, steam says it can't process my request! Grr....
dont use css weapons, cause people who dont have it, will have errors!
Well, I was planning on bspzipping 'em... :roll:
Last edited by DaMaN on Fri Oct 26, 2007 11:19 pm, edited 1 time in total.
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Tono-Tako
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Post by Tono-Tako »

oh... then go ahead...:D
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Vote for obsidian conflict in moddb
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DaMaN
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Post by DaMaN »

Tono-Tako wrote:oh... then go ahead...:D
:D

Only trouble is i've gotta script 'em all :(

Oh well, we'll see how that goes. I've got most of the weekend to blow on this map.

EDIT: Ok, well I've added a few CS weapons. Unfortunately, the main difference between them all seems to only be the bullets they use and the rate they fire. (No "damage" property in scripted weapons yet.) It's ok, just that most of the weapons do the same damage to zombies, so... yea. Oh well. m249 still rocks.

(Actually, i've found the deagle to be most effective... go figure.)

EDIT2: Anyone know if it's possible to add in a custom melee weapon? It'd be so awesome to have a katana in the map... (If possible, in addition to a crowbar?)
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
DaMaN
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Post by DaMaN »

Another quick update to give:

I've got a bunch of new scripted weapons ("new" is a relative term) that are going into the map. Lots of neat stuff. :thumbup:

I would love to add a few custom melee weapons (like the katana), but I have no idea how I would go about doing that. If anyone knows how to do it or knows that it's impossible, let me know!

I spent a lot of time today working on the map, and it looks like it's going well - expect a late-sunday-night-or-later beta. Some parts haven't been working :( so I've cut them. *snip*. Other parts are working, so I kept 'em in. ;)

My current progress has been updated on the first post.

Finally, ideally I'd like to get some voice acting. Let me know if you're interested, and I'll PM you the lines and context. (Mainly I'm looking for a few short 10 second clips to advance the storyline a little.)
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Prototstar
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Post by Prototstar »

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DaMaN
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Post by DaMaN »

Hot damn!! Who needs humans now?!? (aside from the mapper of course ;)). This is great! A little dry, but I can use it as a work-around for now.

Example:
http://192.20.225.55/tts/speech/78fcb44 ... b13cf7.wav
:lol: (I think the link's broken now, but it was a voice from the text-to-voice communication that said "Help, I'm trapped in a text-to-voice factory!")

I'll still keep some spots open if people really want to be a voice in the map ;).
Last edited by DaMaN on Sun Oct 28, 2007 7:56 pm, edited 1 time in total.
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
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Lark
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Post by Lark »

that link is broke
Steve
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Post by Steve »

I'll do some voice acting for you...I think my mic is still around here somewhere...
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Steve: Yo tengo tu madre en mi pantalones, lolzo
Fire_cube: my mom is actually in MY pants
Fire_cube: youshithead
LinkNEO
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Post by LinkNEO »

Steve wrote:I'll do some voice acting for you...I think my mic is still around here somewhere...
Ha i'm have my mic with me all the time.
Ventrilo user 24/7
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