oc_castledefense

Show off work in progress maps.
destu
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Post by destu »

I think it looks just like that other loz map, seriously.

EDIT: Oh wait, it does look like it!
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Shana
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Post by Shana »

destu wrote:I think it looks just like that other loz map, seriously.

EDIT: Oh wait, it does look like it!
so you want to say that i decompiled loz_castledefense and copied parts of it in my map?
destu
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Post by destu »

W0rf0x wrote:
destu wrote:I think it looks just like that other loz map, seriously.

EDIT: Oh wait, it does look like it!
so you want to say that i decompiled loz_castledefense and copied parts of it in my map?
Mm, no. But you made it look like loz and now naming it oc_castledefense..
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Shana
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Post by Shana »

destu wrote:
W0rf0x wrote:
destu wrote:I think it looks just like that other loz map, seriously.

EDIT: Oh wait, it does look like it!
so you want to say that i decompiled loz_castledefense and copied parts of it in my map?
Mm, no. But you made it look like loz and now naming it oc_castledefense..
-my castle is bigger
-the outside area looks different
-my version has more enemies and is much harder than the original (loz_castledefense is a sp map)
-my version has a cinematic intro and cutscenes :o
-my version has a real point and not just "kill everything that runs to you"
edit:
and before i forget:
-my version is optimised, not like loz_castledefense :roll:
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Vasili
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Post by Vasili »

"Better and better brother."

How about you have rebels in to help.
Call the rebels:
Seamus
John Preston
Errol Partridge
Officer in Charge
Chemist
Father
Jürgen
Dupont
Evidentiary Storage Officer
Gate Guard
Brandt
Robbie Preston
Preston's Wife
Lisa Preston
Mary O'Brien

Only if you want to base it on the flm.
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Shana
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Post by Shana »

Image
Image
Image
Image
Image
we really need to get rid of that encryption, because everytime a hgrunt get spawned, your game stuck for a sec and sometimes people see them as errors and crash when the hgrunt dies
destu
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Post by destu »

Neat!
DaMaN
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Post by DaMaN »

Woah! Sweet new screens! Awesome heli, do the blades spin?
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
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Shana
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Post by Shana »

DaMaN wrote:Woah! Sweet new screens! Awesome heli, do the blades spin?
yes :D
Power-Mad
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Post by Power-Mad »

Are those model replacments for the combine chopper?
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Shana
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Post by Shana »

Power-Mad wrote:Are those model replacments for the combine chopper?
no, its a prop_dynamic parented to a invisible helicopter
Last edited by Shana on Thu Apr 26, 2007 8:04 pm, edited 1 time in total.
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Vasili
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Post by Vasili »

can I beta test please, it looks Fan-dabi-dosi.
Power-Mad
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Post by Power-Mad »

W0rf0x wrote:
Power-Mad wrote:Are those model replacments for the combine chopper?
no, its a prop_dynamic parented to a invisible helicopter
:(
I dunno, I just imagine rigging it as a model replacment would be easier, and handy for... say... otehr peopel when you finish this? :P
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Shana
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Post by Shana »

Power-Mad wrote:
W0rf0x wrote:
Power-Mad wrote:Are those model replacments for the combine chopper?
no, its a prop_dynamic parented to a invisible helicopter
:(
I dunno, I just imagine rigging it as a model replacment would be easier, and handy for... say... otehr peopel when you finish this? :P
I cant model, so no
DaMaN
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Post by DaMaN »

W0rf0x wrote:
DaMaN wrote:Woah! Sweet new screens! Awesome heli, do the blades spin?
yes :D
Hehe, awesome!

Love the missiles too. Func_tanks?

Sweet map! Can't wait to play it!
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
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