oc_vs_battlecity

Show off work in progress maps.
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masa0x
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oc_vs_battlecity

Post by masa0x »

hi. :)
It introduces a new map under production.

This map fights against a red team in a blue team armed baggy getting on.
There are baggy three kinds of, and is a feature respectively.


Image

Baggy of type 1 is a standard specification.

Sheild : ***
Attack: **

The cannon is launched with the primary attack button. The land mine is constructed
with the secondary attack button.


Image

Baggy of type 2 is valuing of the attack power.

Sheild : *
Attack: ****

A left cannon is launched with the primary attack button, and a right
cannon is launched with the secondary attack button.
Can do the discharge successively of the cannon by pushing the button putting the time difference.
However, the armor is thin. :lol:


Image

Baggy of type 3 is valuing of the defense power.

Sheild : *****
Attack: *

Anyway, the armor is very thick.
Because the attack power is low, fighting in cooperation with other two might be good.


Other some screenshots is here.

Image
Combat beginning waiting.

Image
Fire cannon and break the wall.

Image
Aiming the blue team's baggy...

Image
Aiming the blue team's baggy... ( Another angle.)
Hell-met
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Post by Hell-met »

Player vs player, cool.
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Post by skidz »

good lord :O
Now thats insain.

baggy :lmao:
DeadlyPoison
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Post by DeadlyPoison »

They don't look very baggy.
Shitty mapper DeadlyPoison
DaMaN
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Post by DaMaN »

That is one f***ing insane buggy. :o

:thumbup:
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
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Post by fug4life »

Level 3 buggy looks like something from the Running Man film, (subzero's buggy)

I like the map, player vs player is good for stress relief.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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Vasili
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Post by Vasili »

DaMaN wrote:That is one f***ing insane buggy. :o

:thumbup:
Fug4Life wrote:Level 3 buggy looks like something from the Running Man film, (subzero's buggy)

I like the map, player vs player is good for stress relief.
Its Baggy not buggy

Also Cool idea for PvP
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Post by masa0x »

It is interesting that it gaily flies in the air baggy by the blast. :lol:
I do not think that I make it to the serious death match map.
To play comfortably, the victory or defeat judgment etc. are not strictly
applied.

It is necessary to add the function still.
It is expected to hang still for a while in the release of the first edition.
:(
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Post by masa0x »

I made some battle fields. :)
It completed by three stages today.
I will prepare 5 from 4 stages in a formal version.
When the opponent team is annihilated, it becomes a stage clear .

Image
Stage 1 is a simple maze.
Some of the passage are blocked with the brick wall.
The brick wall can be broken.

Image
Stage 2 is a Snowfield zone.
Because the grip of the tire decreases, driving baggy becomes difficult.

Image
Stage 3 is a jumping hell. :lol:
It is pleasant when flying over air by using the jumping venue.
It is possible to attack the enemy in the distance or more by the launching of the bullet from in the air.

I continuously develop this map. :)
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Post by fug4life »

Looks good,

Some of the larger brushes (the map walls and floors) I think would look better if you increased the texture scale for both 'x' and 'y'.
Rember the crates we talked about on crimson, samething. Instead of 0.25, try 0.5 or 1

And more arenas/ battlefields with varied obstacles like you have already done.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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Post by masa0x »

Thank you for advice. :)
I change the texture size from 0.25 to 0.5 or 1.


At first, it thought whether the outside wall part in the arena put any
structures.
However, because fighting by baggy is a principal object in this map, the
background is made a simple thing.
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Post by masa0x »

The version that was able to be played up to 4 stages was opened
to the public. :D
It is possible to download it from following URL.

http://masa0x.s262.xrea.com/maps/oc_vs_ ... c3.bsp.bz2

When all baggys of the enemy's team was destroyed, goto the next stage.
If the driver has not gotten on, baggy cannot be destroyed.

There are 6 in 4 stages concealment objects.
Are you found all the concealment objects? :lol:
Xesum

Post by Xesum »

Baggy?
lol
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