oc_tantrum_b6

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Sonic
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Post by Sonic »

Is there another way you can get around getting into the section with the garg, where the tunnel is. As building a little structure to get in the vent is a little annoying when nothing stays in place :P

Is there a way in which you could break that section of the wall to gain access to the tunnel, instead of having to get through the vent ?
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Tono-Tako
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Post by Tono-Tako »

Sonic wrote:Is there another way you can get around getting into the section with the garg, where the tunnel is. As building a little structure to get in the vent is a little annoying when nothing stays in place :P

Is there a way in which you could break that section of the wall to gain access to the tunnel, instead of having to get through the vent ?
please make that!!!
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Svanrog
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Post by Svanrog »

Tono-Tako wrote:
Sonic wrote:Is there another way you can get around getting into the section with the garg, where the tunnel is. As building a little structure to get in the vent is a little annoying when nothing stays in place :P

Is there a way in which you could break that section of the wall to gain access to the tunnel, instead of having to get through the vent ?
please make that!!!
I could crush that whole wall to dust... Would you be happy then? :)
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Post by Hell-met »

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Fenrir
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Post by Fenrir »

I still haven't played tantrum at all :(
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Svanrog
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Post by Svanrog »

I've doubled the speed of the elevator. Do you think that's ok or do you should it be even fater? :)
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Post by DaMaN »

Fatter! FATTER!! FEED IT MORE!!
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Svanrog
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Post by Svanrog »

DaMaN wrote:Fatter! FATTER!! FEED IT MORE!!
Lol, a little typo there. For you who though the elevator was going to be fatter: it's not going to be an inch thicker. I was supposed to write that it is twice as fast now... :roll:

Btw, DaMaN, are you just joking or do you want it to be even FASTER than dual speed? :)
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Post by DaMaN »

Naw, i was just joking and taking advantage of your unfortunate typo. :)
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Svanrog
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Post by Svanrog »

Alright, I've actually started working on oc_tantrum_b5! The main part of this update will be the second ending that I promised you all too long ago. I can't say too much about it since I haven't done much on it, just that a new path opens if you don't manage to overload the reactor in time. :) Pics will come as soon as I have something to take a pic of.

Btw, while I'm at it, are mounted guns fully functional now? I remember there was some issue with them before, like that NPCs couldn't use them, right? Just asking cause it'd be really neat if I could at one of those for our combines to use.
fug4life
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Post by fug4life »

Mounted guns are fine now.

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JerC
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Post by JerC »

This map is awesome.Loved the part where elites come for kill the normal soldiers.(I wanna be a snark :o )
Please don't take my posts before 2013 too seriously. It will be better for both you and I :c
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Post by Svanrog »

-=jerC=- wrote:This map is awesome.Loved the part where elites come for kill the normal soldiers.(I wanna be a snark :o )
Then a snark you will be! I will name the snark "-=jerC=-", if that is not the name of yourself you wanted just tell me and I'll change it. :)

Edit: Also, thanks fug for telling me mounted guns are fine now. :D Now those rebelling combine sure will give ya'll hell.
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JerC
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Post by JerC »

Don't worry,my name on the forum is the same than the one on my steam ID.Also,i never saw mounted guns on this map..Where are they?

P.S:Good job for the spray behind the kitchen :wink:
Please don't take my posts before 2013 too seriously. It will be better for both you and I :c
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Post by Svanrog »

-=jerC=- wrote:Don't worry,my name on the forum is the same than the one on my steam ID.Also,i never saw mounted guns on this map..Where are they?

P.S:Good job for the spray behind the kitchen :wink:
I tried to put them in the room behind that dual-valve door, but I removed them since they did not work properly in OC before, there will be mounted guns in version b5, though, if I just manage to make them work properly... actually, I think I'd wan't some help on what could possibly be wrong with them. I'll post details once I've manage to download the SDK and OB-base
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