Oc_Combinebase

Show off work in progress maps.
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Shana
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Post by Shana »

This looks interesting, any info on what your mission will be?
Hell-met
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Post by Hell-met »

Doing great tono
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Hyperjag3
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Post by Hyperjag3 »

I like the way this is turning out, keep it up. ;)
Tono-Tako
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Post by Tono-Tako »

W0rf0x wrote:This looks interesting, any info on what your mission will be?
generic theme
go to the base turn of the core (or destroy it) and get out.
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Tono-Tako
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Post by Tono-Tako »

I changed some little things.
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Ichy Room:
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C&C welcome.
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Post by fug4life »

The large combine decal on top of the base wants moving slightly to the right.

Have some cables connecting up the generator to other stuff look at the combine generator model (something like that). off the top of my head ents are move_rope and keyframe_rope.

Apart from that looks good.
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Tono-Tako
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Post by Tono-Tako »

fug4life wrote:The large combine decal on top of the base wants moving slightly to the right.

Have some cables connecting up the generator to other stuff look at the combine generator model (something like that). off the top of my head ents are move_rope and keyframe_rope.

Apart from that looks good.
done, and done, thank you
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DaMaN
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Post by DaMaN »

Oooo... looks nice!

Interiors look a bit boxy - try to break up long, uninterrupted sections of wall, ceiling, and floor with details like vents, trusses, pipes, columns, bananas, you know, whatever you think looks best. ;)
Last edited by DaMaN on Mon Aug 25, 2008 9:27 pm, edited 1 time in total.
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Shana
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Post by Shana »

The point_spotlights on the last images look horrible wrong, use about 2-3 env_lightglow on them.
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Post by Vaun »

Looks cool, tell me if you need help beta-ing it.
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Post by Tono-Tako »

damn, i have school next monday and i cant spend the time i wish to finish the map, i think i'll release an alpha version, i really want this one released
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Post by sgae »

nice work tono! ;)
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