its here
quastion one for obsidian conflict:
i was asked by sonic to make a flying thing
how wil i be able to add a new vehicle by example what are the do's and dont.
by example the first question...
How do i make a chair by example the standard vehicle pod is anoing
if i could change it that you have a Prop_vehicle_chair i could make a multi player vehicle
carying large groups of people at once
and another freaking question:
Does a space theme fit in obsidian
got some nice props
a galaxy,earth,moon....
put them in a 3D sky box and you wil start drewling
and another one:
is it smart to use loose doors for a plane model by example
need to now
or should i use animations for that
Models are a kind of coding to
YAY
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- npc_combinegunship
- Posts: 782
- Joined: Tue Nov 07, 2006 12:03 am
- Location: Parent's Basement
- Contact:
Sorry for the bump, but I have a fair amount of experiance with flyable things, and thought you might find this tutorial useful:
http://www.hl2world.com/wiki/index.php/ ... sh_Vehicle
Also, a number of my prefabs are controllable flyable vehicles, and they can be found here: http://sdklounge.com/forums/index.php/board,18.0.html
Granted, this is for mapping not modelling, but I figured it might be useful for someone.
http://www.hl2world.com/wiki/index.php/ ... sh_Vehicle
Also, a number of my prefabs are controllable flyable vehicles, and they can be found here: http://sdklounge.com/forums/index.php/board,18.0.html
Granted, this is for mapping not modelling, but I figured it might be useful for someone.
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
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- Entity Master
- Posts: 360
- Joined: Tue Oct 03, 2006 7:50 pm
- Location: Mannheim, Germany
Here, this is a testmap of me with 2 semi Brush based vehicles (both are prefabs I downloaded, but I fixed, changed and added some stuff for better controls)
They are Invsible physbox Brushes with a Dynamic Model parented to it.
The fishing boat is not very useful in Multiplayer. but my changes on the Helicopter did make it really cool (I added laser targeting to see where the Rockets should fly to you can shoot out). One button on the Island let you instantly board the Ships Control Pod, the other one Destroys the Helicopter, if you lost it somewhere (just usable if no one is inside of the Heli).
oc_seaairfight.rar
They are Invsible physbox Brushes with a Dynamic Model parented to it.
The fishing boat is not very useful in Multiplayer. but my changes on the Helicopter did make it really cool (I added laser targeting to see where the Rockets should fly to you can shoot out). One button on the Island let you instantly board the Ships Control Pod, the other one Destroys the Helicopter, if you lost it somewhere (just usable if no one is inside of the Heli).
oc_seaairfight.rar
Don´t feed the Graphic Whores!