Oc_Minimission

Release your amazing Map creations here!
NickEspitia
Map Thief
Posts: 11
Joined: Sat Sep 27, 2008 1:51 am

Oc_Minimission

Post by NickEspitia »

Well here is my first map message me any glitches,bugs,or map not ending i'll fix it http://rapidshare.com/files/156990272/o ... n.rar.html
NickEspitia was here hehehe...
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Post by fug4life »

Pictures?
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
NickEspitia
Map Thief
Posts: 11
Joined: Sat Sep 27, 2008 1:51 am

Post by NickEspitia »

Oh ya i forgot about the pictures i'll get them up as soon as possible.
NickEspitia was here hehehe...
NickEspitia
Map Thief
Posts: 11
Joined: Sat Sep 27, 2008 1:51 am

Post by NickEspitia »

HEre ya go some pic sorry about using rapidshare for everything. http://rapidshare.com/files/157023556/M ... _.rar.html
NickEspitia was here hehehe...
DaMaN
npc_combinegunship
npc_combinegunship
Posts: 782
Joined: Tue Nov 07, 2006 12:03 am
Location: Parent's Basement
Contact:

Post by DaMaN »

I was awaiting a compile, so I took a quick (very quick as it turned out) jaunt through oc_minimission.

The map is one texture, one height, with two npc types, in a box, with some walls. There. That's the map.

Here's the pictures:
You spawn in a "quaint" completely bland place (i'm gonna go with hallway here) with a bunch of weapons.
Image

Around the corner is a grunt!
Image

Oh! And some more grunts! Wait... didn't I just see that guy? And that guy?
Image

Oooo scary. Too bad it died with two hits from the rpg...
Image

What an ending: (Sorry if I spoiled the ending for people)
Image

Oh, and a complete map overview:
Image

---

So yea. I'm pretty sure you guys can come up with your own feedback, but here's mine:

Good:
- I actually found the combat to be somewhat interesting (though info_nodes would have livened it up ALOT). I mean, there were only two npcs and it wasn't that challenging, but peeking out around the corner to see a bunch of hgrunts and pick them off one by one was enjoyable. (Probably because it was the end of a long day)

Bad:
- SHORT. ZOMG short. I "beat" it in 4 minutes dying once. I only assume I beat it because I ran out of npcs to kill.
- DULL. mat_fullbright 1 for the loose. Also, halls and corridors are fine and all, but try a few stairs. Break up the monotony of one single level.
- BLAND. There's more than one texture available in hammer...
- BORING. Two very oddly paired npc types, with one of them being all the same person. There's other hgrunt models. Also, nodes would have helped.

In short, my reaction is "Meh."

Here's a few mapping tutorials:
http://www.hl2world.com/wiki/index.php/Starting_To_Map
http://www.hl2world.com/wiki/index.php/ ... ing_Theory
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
NickEspitia
Map Thief
Posts: 11
Joined: Sat Sep 27, 2008 1:51 am

Post by NickEspitia »

Well ya it's a bit boring and not good for a first map but i was just screwing around with hammer to get used it it and so i put it on here.
NickEspitia was here hehehe...
LinkNEO
npc_combinegunship
npc_combinegunship
Posts: 792
Joined: Sun Jan 21, 2007 11:57 pm

Post by LinkNEO »

Hey it look like minimall
Image
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Post by fug4life »

Well, #1 its good your having ago at it and trying out hammer and even better you try for oc mapping with npcs you'll leanr a lot more than making cs maps, though really to release it should have more substance.

So basically what DaMaN said.

Though one tip for you. where you have 'internal' walls either tie the brushes to a func_detail, or raise them so they meet the ceiling and vbsp might actually mix up the visleafs a bit for you.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Post by fug4life »

Oh and lights! like DaMaN said fullbright isn't hot. it dosen't matter how long you convince your self it looks good, it does need lights!

Don't give up and keep learning, there is fun and satisfaction waiting for you.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Blues
npc_combinegunship
npc_combinegunship
Posts: 740
Joined: Wed Feb 13, 2008 8:47 pm

Post by Blues »

And it does need cubemaps. And you gotta build them...
Image Image Image

Excuse me for being rude. I'm usually drunk while posting.
User avatar
Vasili
npc_helicopter
npc_helicopter
Posts: 901
Joined: Wed Aug 02, 2006 8:22 pm
Location: England

Post by Vasili »

HOLY SHIT
A Challenger Appears.
User avatar
Neico
Lead Coder
Lead Coder
Posts: 1799
Joined: Tue Aug 15, 2006 3:39 pm
Location: Germany
Contact:

Post by Neico »

this guy has beaten Vasili in every way now we don't have any need for Vasili anymore, someone go and kill Vasili :O
Image
shiftey
npc_combinegunship
npc_combinegunship
Posts: 705
Joined: Thu Oct 09, 2008 4:45 pm
Contact:

Post by shiftey »

Its ussually a bad idea to release your first map....unless you're me of course. :-D
Blues
npc_combinegunship
npc_combinegunship
Posts: 740
Joined: Wed Feb 13, 2008 8:47 pm

Post by Blues »

Are we supposed to pick on NickEspitia now?

Oh no, just when i got used to sometimes do what all the others do: pick on vasili... :(
Image Image Image

Excuse me for being rude. I'm usually drunk while posting.
NickEspitia
Map Thief
Posts: 11
Joined: Sat Sep 27, 2008 1:51 am

Post by NickEspitia »

Well last night i was making a giant maze map it was gonna be awesome but right before i was about to compile it hammer crashed on me =(
NickEspitia was here hehehe...
Post Reply