oc_antlion_attack_01

Release your amazing Map creations here!

What would you like to see next?

Dusk version of the map (IE different lighting)
1
3%
Night version of the map (IE different lighting)
4
10%
Episode 2 NPCs (IE antlion workers)
11
28%
A sequel? (IE oc_antlion_attack_02)
19
49%
Some really annoying bug fixed that I haven't found?
4
10%
 
Total votes: 39

LinkNEO
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Post by LinkNEO »

So what your e-mail? =D
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DaMaN
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Post by DaMaN »

LinkNEO wrote:So what your e-mail? =D
It's in my profile of course :P
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
DaMaN
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Post by DaMaN »

Re-Released
--------------


That's right! After slaving away at my computer all day and completely failing to do anything else, I am proud to announce in exhaustion:

oc_antlion_attack_01
...again.

Code: Select all

You and the rest of Patrol 273 must investigate the infested zone, isolating Sector 59 while defending Sector 57.

Airwatch copies no activity in location.

A Reminder: Premature mission termination will result in terminal prosecution.

All units switch com to Tac. 3
The map itself is based in a valley cul-de-sac, with a combine base on one end. Players play as combine, and start off travelling inside a combine APC towards the base. Upon arrival, the protective thumper fails. Shortly thereafter, the base is overrun by an antlion attack!

Players have to fend off waves of antlions for 30 minutes, until a dropship arrives to airlift them out. The waves come at regular intervals, and often allow a minute or two for players to re-group, grab ammo and health, and prepare for the next wave. (Though on Hard mode, waves are usually longer, and breaks shorter). To win: get all your players into the dropship.

Players spawn with a sub-machine gun, pistol, and a stunstick. To get more guns and ammo, proceed to the dispensers, where many other weapons can be bought, via the buttons on the side of the dispenser. There are three dispensers, each dispensing three different weapons (that's 9 weapons). Lives can also be bought at the combine monitor - you can buy an extra life for yourself, or one extra life for everyone on the team. 2 friendly turrets are available to set up, merely use E to pick them up and position them where you want (Note: the antlions will attack them). More turrets can be purchased at the Turret Construction Center (just to the left of the initial turrets).

---

Initially, players choose from three levels of difficulty:
  • * Easy: One to three players can survive, though it's difficult with just one. Enemies can be killed easily. Weapons cost less.
    * Medium: four to seven players can survive, though not easily. Enemies have normal health. Weapons cost average.
    * Hard: going into this with less than eight players is suicidal. Enemies have much more health than Medium. Weapons cost more.
Anyways, here's some download links:

Download:
http://files.filefront.com/oc+antlion+a ... einfo.html
http://www.2shared.com/file/3813507/412 ... ck_01.html
W0rf0x's map-add, adding point messages to the buttons and locking the APC:
http://w0rf0x.de/obsidianconflict/oc_an ... modify.txt

This version is essentially an updated-for-1.33 version of the previous version. No more npcs have been added (yet), but I've tweaked numerous bugs and added in a bunch more features.

New/Updated Features:
  • * Lives System - Players start with 4 lives, and can buy extra lives for themselves. Players can also buy extra lives for the whole team, allowing other players to be resurrected.
    * Merchants - Players now must buy any additional weapons they require.
    * Easy/Medium/Hard Difficulty - Difficulty also affects the prices of the merchants.
    * Spawn Items - Players spawn with a stunstick, a pistol, and a smg1. Anything further they have to buy.
    * More Weapons - A few more weapons got added in. Yay!
The only thing the map currently does NOT do, which I completely forgot about until just posting now, is that it doesn't force all players to use a combine model. I'm not even sure if that's possible. Whatever. Anyways, it's designed for Combine players.

Notes:
  • * Three dispensers exist, allowing a total of nine additional weapons to be purchased.
    * Ammo for all the weapons can be found either in ammo crates or lying around.
    * Lives are purchased underneath the combine monitor. The team can all contribute to buying an extra life for the team.
    * Additional Turrets can be purchased at the Turret Construction Center (left of original turrets).
    * Final note: Hard mode is HARD.
Credits:
Map By: DaMaN
Sounds By: Valve, and sliced together by DaMaN

Honorable Mentions, Thanks, and all that stuff:
  • * fug4life, for incessantly nagging me to get the map done. (I actually enjoyed dusting it off again. It's a fun one. :D)
    * Neico, for the player equip / weapon strip ideas, they came in handy
    * Hell-met, for the cavern behavior, (but I was really going to do it anyways ;))
    * skidz, Hyperjag, for three awesome OC releases in two months
    * W0rf0x, for the map-add
    * And all the rest of the community for being there. :)
Enjoy!
-DaMaN
Last edited by DaMaN on Sun Aug 24, 2008 10:11 pm, edited 1 time in total.
Current projects: Return to City 17 and Rising Dead
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Post by fug4life »

:dance2:

Yes, yes & yes finally a release (a DaMaN release!), I'm busy till tuesday but I can't wait to play and even more excited to actually play this map with others!
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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DaMaN
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Post by DaMaN »

fug4life wrote::dance2:

Yes, yes & yes finally a release (a DaMaN release!), I'm busy till tuesday but I can't wait to play and even more excited to actually play this map with others!
:D :thumbup:

I guess this is my first release for quite a while isn't it? Jeez... I need to get rid of my life...

Yea, sorry it took so long. Life's busy, but I'm having fun, so it's all good ;)
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
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Shana
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Post by Shana »

This was fun, played it on my server with full 8 players on hard, we enjoyed the huge antlion waves, but the wait time to restock on ammo etc. was too long, would be nice if you could turn them down a bit, at least for hard.
I made a mapadd script for that map that adds point_messages to all buttons, so people know what they are for, and i locked the apc, because if someone entered it, he couldnt get out and had to suicide.

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If anyone wants it:
http://w0rf0x.de/obsidianconflict/oc_an ... modify.txt
Hell-met
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Post by Hell-met »

Great work, gonna try it out!!
DaMaN
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Post by DaMaN »

W0rf0x wrote:This was fun, played it on my server with full 8 players on hard, we enjoyed the huge antlion waves, but the wait time to restock on ammo etc. was too long, would be nice if you could turn them down a bit, at least for hard.
I made a mapadd script for that map that adds point_messages to all buttons, so people know what they are for, and i locked the apc, because if someone entered it, he couldnt get out and had to suicide.

If anyone wants it:
http://w0rf0x.de/obsidianconflict/oc_an ... modify.txt
Awesome! Thanks W0rf0x!

EDIT: added the link to the release downloads. I'll see about adding them all in and locking the APC at some point, but I'm leaving for a week tomorrow and don't have a lot of time right now.
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Deathy
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Post by Deathy »

Eager to try this one out.. Maybe tommorow.
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fug4life
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Post by fug4life »

Congrats nice map. I enjoyed playing it, Nice selection of things to buy like lives, turrets etc. Difficulty was well balanced imo. also the added point_messages are cool.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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Tono-Tako
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Post by Tono-Tako »

yeah, we had some fun there. even on hard wasnt so hard, lol.
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DaMaN
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Post by DaMaN »

fug4life wrote:Congrats nice map. I enjoyed playing it, Nice selection of things to buy like lives, turrets etc. Difficulty was well balanced imo. also the added point_messages are cool.
Yay! Thanks! And yea, I think I'll do another version with the point_messages. Those are a great addition.
Tono-Tako wrote:yeah, we had some fun there. even on hard wasnt so hard, lol.
Cool! How many people did you have on hard? I found even with four it was a little tricky.

Glad you enjoyed it :)
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TheMoon
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Post by TheMoon »

Great map!


You have to make the turrets and the RPG more expensive though (both are very powerful and have unlimited ammo). I was able to pull it off on hard alone simply by using these two (I admit it was hard, but still)

The manhacks on the other hand could be a little bit cheaper considering they dont do much damage, are destructible and even destroy themselves after some time.

There are also some spots which the antlions can't reach, so you can just sit there and wait for your turrets to take them down, since the antlions seem not to attack turrets unless there is no player they can attack.
For example, you can hop onto some of the trees, or you take the path along the rocks and camp at the place where you have to crouch.

Looking forward to the ep2 version ;)
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Post by fug4life »

If you do work on another version, one request a button on the other side of gate (outside) It just makes it easier for players you dont have to ask someone to open if you get locked out.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
DaMaN
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Post by DaMaN »

TheMoon wrote:Great map!


You have to make the turrets and the RPG more expensive though (both are very powerful and have unlimited ammo). I was able to pull it off on hard alone simply by using these two (I admit it was hard, but still)

The manhacks on the other hand could be a little bit cheaper considering they dont do much damage, are destructible and even destroy themselves after some time.

There are also some spots which the antlions can't reach, so you can just sit there and wait for your turrets to take them down, since the antlions seem not to attack turrets unless there is no player they can attack.
For example, you can hop onto some of the trees, or you take the path along the rocks and camp at the place where you have to crouch.

Looking forward to the ep2 version ;)
Thanks for the suggestions - I'll see about adding them. The rpg and the turrets esp. could use more cost. :)

And yea, i know there's a few spots you can camp in where the antlions can't get you for whatever reason. I think that antlion worker's would help there, because they can used ranged attacks.
fug4life wrote:If you do work on another version, one request a button on the other side of gate (outside) It just makes it easier for players you dont have to ask someone to open if you get locked out.
Excellent request. I'll add it.
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
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