env_cubemap help

Need Help? The Day isnt going so well on the Mapping front?
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[FTA]c0m4ndo45
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env_cubemap help

Post by [FTA]c0m4ndo45 »

Well i was making my map and all looked okay .. tho maybe a little dark.. so i decided to place env_cubemaps to see if i could fix the problem... Heres what i get:

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This is looking horrible.... anyone know how to fix or have a tutorial that explains cubemapping on LARGE OPEN areas?
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skidz
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Post by skidz »

Do you have HDR in that map?
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Post by DaMaN »

It looks like HDR with regards to the sand.

The wall on the right could also use improvement. Try http://forum.interlopers.net/viewtopic.php?t=1838 for some info on creating displacement cliffs.

And make sure your environmental lighting is set appropriately. :)
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Post by skidz »

Some of those textures just don't turn out well with HDR cubemaps. It might be the textures vmt with a lack of HDR information to tone down those overbright pixels.
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Post by Hyperjag3 »

That just looks like the cubemaps aren't bulit to me. You did build them and restart the map, didn't you?
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[FTA]c0m4ndo45
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Post by [FTA]c0m4ndo45 »

No, theres no HDR.

Yes, ive restarted the map.

Yes, Light_environment is set properly.


Edit:
It still looks wierd..
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Post by Svanrog »

So, you do have cubemaps in the map, you have properly set up light_environment, you don't have HDR, you've built the cubemaps, you've restarted the map and it still doesn't work? Leaks? Do you have any leaks? :?
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Post by [FTA]c0m4ndo45 »

No leaks (no pointfile).

But well i tried changing up the texture and it looked fairly better. Then i tried finding better skybox/light settings... played around for 5 hrs... And here i proudly show you the result:

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Post by Svanrog »

Great that it works fine now. :)
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