![Very Happy :D](./images/smilies/icon_biggrin.gif)
and if you can add a mision or something... i didn't see any map like RECO of sven in OC
it's only because running away in a map killing zombie spam is boring in some time... (and for this we have syershit XD)
keep up the good work!
Excellent! Thanks!Tono-Tako wrote:sk_max_
for amount of ammo
Actually I spent most of today picking out music for the map - I settled on around 7-8 different songs that are played in various parts of the map, to help build the mood.sgae wrote:add residen evil music or silent hill to ambient the map
and if you can add a mision or something... i didn't see any map like RECO of sven in OC
it's only because running away in a map killing zombie spam is boring in some time... (and for this we have syershit XD)
keep up the good work!
Damn right!Tono-Tako wrote:frak yeah, great work
No, everything I have is currently the default CSS weapons. Though I quite like some of those - might add some in!gtaiiilc wrote:I am asking does your map have any of thease in it there my favs
http://www.fpsbanana.com/skins/16585
http://www.fpsbanana.com/skins/19173
http://www.fpsbanana.com/skins/19915
http://www.fpsbanana.com/skins/23987
http://www.fpsbanana.com/skins/24512
http://www.fpsbanana.com/skins/13026
http://www.fpsbanana.com/skins/18938
I hate it that source/hammer always have to crash when you make something very complex, i had to remove the hdr in the new broken escape because the game always crashed when i tried to build the hdr cubemaps and i had to make the trainride much whorse, because the engine couldnt handle so many parented moving entities (i had buildings, trees, and a lot of other stuff in the trainride, but all i could left in were the moving walls with the tracks and fences on them) god, it looked so much better, damn source!DaMaN wrote:wtf. Ok, now all of a sudden vbsp is crashing when I try to compile the map. No clue why - I've checked problems, i'm under max_entities, everything should be cool. It goes until it says "fixing up cubemap faces" then crashes.
It's given me a few mem dumps, but I don't know how to interpret them, so currently I'm refreshing SDK content and hoping that works.
Damn source indeed! This map could have been finished ages ago if it wasn't for the memory errors, random compile glytches, and hammer crashes that source constantly gives!!W0rf0x wrote:I hate it that source/hammer always have to crash when you make something very complex, i had to remove the hdr in the new broken escape because the game always crashed when i tried to build the hdr cubemaps and i had to make the trainride much whorse, because the engine couldnt handle so many parented moving entities (i had buildings, trees, and a lot of other stuff in the trainride, but all i could left in were the moving walls with the tracks and fences on them) god, it looked so much better, damn source!DaMaN wrote:wtf. Ok, now all of a sudden vbsp is crashing when I try to compile the map. No clue why - I've checked problems, i'm under max_entities, everything should be cool. It goes until it says "fixing up cubemap faces" then crashes.
It's given me a few mem dumps, but I don't know how to interpret them, so currently I'm refreshing SDK content and hoping that works.