oc_rising_dead (oc_waking_dead_2)
Larz I'll help you with your modifies if you want. pm me!
Looks good DaMaN , hmm, I think I may have sand bags though not sure how they look I'd have to dig around to find.
I dont know how you are with content etc, but if your after some more military stuff.
I could suggets two cs_models
de_prodigy has some great looking palettes of ammo crates. (2 styles)
and I hope I got the right name.
de_piranesi has those lovely military humvee amphib vehicles!
If you're mounting cs:s anyway I'd liek to see those in. I was using this vehicle model combined with the apc thing you like to use and I think they go together i just havent got round to finishing the project
And even piranesi has the military like swamp boat! could be used as an escape? or w/e
Which reminds me I had my eye on asking 3dmike and escort vip mod if I could map add his as_recon map. that's got sweet military hardware!
Looks good DaMaN , hmm, I think I may have sand bags though not sure how they look I'd have to dig around to find.
I dont know how you are with content etc, but if your after some more military stuff.
I could suggets two cs_models
de_prodigy has some great looking palettes of ammo crates. (2 styles)
and I hope I got the right name.
de_piranesi has those lovely military humvee amphib vehicles!
If you're mounting cs:s anyway I'd liek to see those in. I was using this vehicle model combined with the apc thing you like to use and I think they go together i just havent got round to finishing the project
And even piranesi has the military like swamp boat! could be used as an escape? or w/e
Which reminds me I had my eye on asking 3dmike and escort vip mod if I could map add his as_recon map. that's got sweet military hardware!
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
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'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Add it as normal let it appear as an error. cs stuff will mount automatically for the mapper no problem. you just need to let people know c:ss is required for the map.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
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- npc_combinegunship
- Posts: 782
- Joined: Tue Nov 07, 2006 12:03 am
- Location: Parent's Basement
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Thanks for the CSS tips fug4life. Short of extracting everything in the CSS gcf, is there a way to mount it so it shows up in Hammer with OC? Also, I'd love sandbags - I've got the perfect spot for them, but can't find any.
Anyways, little bit of an update: I've been screwing around with AI - trying to create a static battle line with dynamic npcs.
But the layout is coming together quite well, and I really want to use some of the prefabs released, so... yea. Let's see how the next few compiles go...
Anyways, little bit of an update: I've been screwing around with AI - trying to create a static battle line with dynamic npcs.
But the layout is coming together quite well, and I really want to use some of the prefabs released, so... yea. Let's see how the next few compiles go...
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
- Keychain
- Obsidian Veteran
- Posts: 1511
- Joined: Sun Aug 17, 2008 5:09 am
- Location: Florida, United States
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Here's some sandbag models, which are ragdolls as well.
http://www.garrysmod.org/downloads/?a=view&id=38754
Oh look a pumpkin skin in which you can hex into a regular model.
http://www.fpsbanana.com/skins/46735
http://www.garrysmod.org/downloads/?a=view&id=38754
Oh look a pumpkin skin in which you can hex into a regular model.
http://www.fpsbanana.com/skins/46735
Very cool keychain!
I'm not sure about content, at the moment, I normally when making c:ss mapadds use ep1 sdk c:ss with obsidian fgd added. but i do switch between the two i.e I'll open a css map in obsidian sdk, It's very tricky and there's a lot of emphasis on getting your origins where you want them etc when placing props etc.
I'm not sure but if you try open a css map in orangbox obsidian it'll crash hammer.
Also becareful looking at models in models viewer, normally opening up errors in it or stumbling across something that is whilst browsing will crash hammer as well.
Sorry that I can't be much more help full. to be honest right now I've been juggling around with so many maps from so many different sorts of content my head is spinning alittle
I'm not sure about content, at the moment, I normally when making c:ss mapadds use ep1 sdk c:ss with obsidian fgd added. but i do switch between the two i.e I'll open a css map in obsidian sdk, It's very tricky and there's a lot of emphasis on getting your origins where you want them etc when placing props etc.
I'm not sure but if you try open a css map in orangbox obsidian it'll crash hammer.
Also becareful looking at models in models viewer, normally opening up errors in it or stumbling across something that is whilst browsing will crash hammer as well.
Sorry that I can't be much more help full. to be honest right now I've been juggling around with so many maps from so many different sorts of content my head is spinning alittle
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
-
- npc_combinegunship
- Posts: 782
- Joined: Tue Nov 07, 2006 12:03 am
- Location: Parent's Basement
- Contact:
I tried for hours to get those sandbag models to work - every time i load them up in hammer it crashes!!Keychain wrote:Here's some sandbag models, which are ragdolls as well.
http://www.garrysmod.org/downloads/?a=view&id=38754
Oh look a pumpkin skin in which you can hex into a regular model.
http://www.fpsbanana.com/skins/46735
In other news, I've decided to use fug4life's car yard as a base for one section of Rising Dead. (You can check that part out here: http://www.obsidianconflict.de/forums/v ... 9082#39082) I loaded it up last night and liked it so much that I'm scrapping another section of my map (unmade as of yet) to put it in. I've got a killer puzzle for it too, so stay tuned! It'll be great!
Not sure about a nightclub and a parking lot, but I'll see what I can do A subway is definitely in, as well as a bit more of the same street combat, but expect some surprises.
The npc vrs npc battles were going very poorly until last night, when I finally said "F*** it, you're all using restricted hint-nodes for navigation!" Then it worked beautifully.
Still working on the first quarter of the map, but it's starting to shape up quite nicely. A couple of copy+pastes, more npcs, and a couple of side objectives and the first quarter will be mostly complete. I'm expecting the 2nd and 3rd quarters to go relatively quickly, but the last quarter might take a little more time. I'm doubtful I can get it done by halloween, (that's only 10 days away), so it might make a better November release.
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
lol wasn't the first release in Nov? j/k
I think oc_paysan has those sand bag models, or are those sacks?
Edit oh cool your using the yard.
I think oc_paysan has those sand bag models, or are those sacks?
Edit oh cool your using the yard.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
-
- npc_combinegunship
- Posts: 782
- Joined: Tue Nov 07, 2006 12:03 am
- Location: Parent's Basement
- Contact:
lol, yea it was.fug4life wrote:lol wasn't the first release in Nov? j/k
One month projected mapping time is nowhere near one month actual mapping time
Dunno, I'll look into it.I think oc_paysan has those sand bag models, or are those sacks?
Yup though I'll be changing it up a bit...Edit oh cool your using the yard.
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
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- npc_combinegunship
- Posts: 782
- Joined: Tue Nov 07, 2006 12:03 am
- Location: Parent's Basement
- Contact:
Small little depressing update here:
Been very busy with work, school, &c., so I haven't got nearly as far as I would have liked to this weekend on the map. I've made some small progress, but got stuck with npc scripting not working
I think I can definitely say that it won't be ready by Friday, (Halloween), but I'm hoping it'll be done mid-November. Also, during compiles and such, I'll be working on Return to City 17, so expect that to come out late November as well.
Though I've been thinking I'll release a small little map containing the first part of the map as a sort of "preview" for Halloween. We'll see what I manage to get done.
Been very busy with work, school, &c., so I haven't got nearly as far as I would have liked to this weekend on the map. I've made some small progress, but got stuck with npc scripting not working
I think I can definitely say that it won't be ready by Friday, (Halloween), but I'm hoping it'll be done mid-November. Also, during compiles and such, I'll be working on Return to City 17, so expect that to come out late November as well.
Though I've been thinking I'll release a small little map containing the first part of the map as a sort of "preview" for Halloween. We'll see what I manage to get done.
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Also, check out my Blag: http://daman-amappersworld.blogspot.com/